AC Modifier redundancy and Initiative question.
ogreb
Member Posts: 98
Is initiative based on enemy awareness ( who sees who first ? ) or just plain random roll ? Is it even implemented ? Or did they just need to fill the manual a little more ?
SOA manual pg 72 paragraph 4.
Increased casting and attack speed sounds good to me. Even if it is only slightly faster.
Secondly at what point does AC modifier be come redundant or unneeded ?
My lvl 9 F / Ill has -7 AC
My AC modifier for missile weapons is 16.
So that would make my AC to missile at 23. Right ?
As a close up and personal fighter / mage I would rather use up my Stoneskin on melee attacks then missile.
I know about the Missile reflection cloak but I like the STs on Cloak of Displacement ( which ironically offers missile 4 ) more. Besides Ms Whiney needs it more then me..it's like she has a bullseye painted on her or something...sheesh.
The reason I ask is that I want to change shields. ( I would lose 7 missile )
SOA manual pg 72 paragraph 4.
Increased casting and attack speed sounds good to me. Even if it is only slightly faster.
Secondly at what point does AC modifier be come redundant or unneeded ?
My lvl 9 F / Ill has -7 AC
My AC modifier for missile weapons is 16.
So that would make my AC to missile at 23. Right ?
As a close up and personal fighter / mage I would rather use up my Stoneskin on melee attacks then missile.
I know about the Missile reflection cloak but I like the STs on Cloak of Displacement ( which ironically offers missile 4 ) more. Besides Ms Whiney needs it more then me..it's like she has a bullseye painted on her or something...sheesh.
The reason I ask is that I want to change shields. ( I would lose 7 missile )
1
Comments
(BG uses the personal initiative rounds rule. Your rounds aren't being tracked until you attempt to do something that is tracked in rounds. Such as attempting to attack, or using an item or ability, etc).
As for AC, what you see is what you get. -7 is your generic AC (doesn't include any extra modifiers armor types may have, such as chainmail having a 2 ac penalty vs blunt damage). You missile defense is just -16 (though it could be as high as -20 if you're wearing a suit of full-plate, since those bonuses aren't shown in the total). A screen shot would be infinitely easier to see what you're referring to for that part.
And for the record...AC is basically worthless in BG2......it was somewhat important in BG1, due to low HP totals, but in BG2, it's more icing then cake. You only need a little bit (about -3) to filter out mook hits, anything beyond that and even -10 and beyond AC isn't going to help much since they're still going to hit better then 50% of the time. Preventing the enemy from attacking in the first place by CC or just killing them quickly is the better option in every case.
Getting 1 off Spell casting time can be a big deal in a mage duel.
Says Initiative affects spell casting speed
Thanks for info.
My CHARNAME's AC is -7
Gauntlets , robes, jewelry, shield,Claw, 19 dex, etc.
Missle AC 16
Claw (-4) Cloak of Displacment (-4), shield ( -7 ),belt ( -4 ) +2 Class Modifier.
-3 huh ? That kinda blows.
I'm still going to aim for low AC as I don't wear armor . but I will keep my eye open for more crushing, slashing resist stuff.
And I don't get hit : Blur ( Claw,Cloak ) Mirror Image, Stoneskin etc.
I think I'll play BG 2 EE on insane.
Solo... (maybe I'll take Jan along as my homie.)
Too bad gnomes can't be F/M/Ts.
In the first half of BG2, AC is quite a significant factor - almost as important as in BG1.
When you get into the ToB sections at the end, then yes, resistances and killing the enemy quickly become much more important than AC. But you can't get to those stages at all unless you can first survive the first few chapters, for which you certainly should think about AC.
It's a world of difference.
Now, that doesn't mean that you should use resistance abilities to lower incoming damage, since in ToB you can no longer only rely on AC as your main defense against ennemies... but lower AC is always, always, ALWAYS good.