Custom script compiling woes
![dib](https://forums.beamdog.com/applications/dashboard/design/images/defaulticon.png)
EDIT: Nwm, I just unchecked "Use internal compiler" in DLTCEP and everything worked fine.
I'm trying to make an extremely simple script for my shadowdancer character, making her hide whenever she's not doing anything else or already hidden. So I just copy-pasted the first few lines from thief1.bs. However for some weird reason 'Myself' doesn't compile correctly, so a line that looks like this
!StateCheck(Myself,STATE_INVISIBLE)
In the source script, turns out looking like this once compiled (and decompiled again):
!StateCheck([INANIMATE.HUMANOID],STATE_INVISIBLE)
I haven't been able to figure out what's wrong...
I'm trying to make an extremely simple script for my shadowdancer character, making her hide whenever she's not doing anything else or already hidden. So I just copy-pasted the first few lines from thief1.bs. However for some weird reason 'Myself' doesn't compile correctly, so a line that looks like this
!StateCheck(Myself,STATE_INVISIBLE)
In the source script, turns out looking like this once compiled (and decompiled again):
!StateCheck([INANIMATE.HUMANOID],STATE_INVISIBLE)
I haven't been able to figure out what's wrong...
Post edited by dib on
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