Thief questions
revan299s
Member Posts: 64
Last few days I've been messing around with different kits
Starting a thief that I may want to dual as either a mage or a cleric
(not going multi because of weapon restrictions)
STR is important if its a melee thief or am I wrong?
as for CON is there any benefit for a thief to be above 16?
I would like to try the swashbuckler kit so would I be better dualing a mage for the touch spells? I would prefer cleric because I plan this to be a thief-only party just for fun.
(I don't think any NPCs are multi or can be dualed to cleric. I may need the healing/protection for this run lol)
also I heard INT needs to be a certain value for certain dialogue options true/false?
Thanks in advance!
Starting a thief that I may want to dual as either a mage or a cleric
(not going multi because of weapon restrictions)
STR is important if its a melee thief or am I wrong?
as for CON is there any benefit for a thief to be above 16?
I would like to try the swashbuckler kit so would I be better dualing a mage for the touch spells? I would prefer cleric because I plan this to be a thief-only party just for fun.
(I don't think any NPCs are multi or can be dualed to cleric. I may need the healing/protection for this run lol)
also I heard INT needs to be a certain value for certain dialogue options true/false?
Thanks in advance!
0
Comments
As for CON, there is no point in having it over 16. You may even consider starting off with 15 CON in anticipation of the tome that gives it +1 permanently. Although if you are one of the shorty races you will gain a benefit to your saving throws up to 18 CON.
Halflings are great cause they get benefits to saving throws for high CON and have great starting stats for thieving abilities, plus THAC0 bonus for sling (another great reason for having high STR). If you are thinking about a swashbuckler, I like elves for that for a bonus to their THAC0 in long swords. Although if you are dual classing you obviously don't have a choice for races.
If you are running all thieves you will probably wanna go cleric rather than mage beings that you can dual Imoen to mage pretty early. Of course you can pick up Tiax but that isn't until much later in the game. Skie and Safana both have WIS that are way too low to pump up with tomes and dual to cleric. Plus sanctuary offers an alternative to hiding in shadows as far as backstabbing opportunities.
INT won't effect anything at all in the game unfortunately. You can set it to 3 and get through the game perfectly fine as a thief. Personally, for RP reasons, I don't like setting my intelligence lower than 10 (which is average) How the hell could a character with 3 INT (which means he can barely talk) investigate the iron throne or figure out Saeravok's plot?
Now, when to Dual, normally done around 6 or 7 But I believe a swashie get's bonus' every 5 levels. But if I wait till 10, it could be a long time till I get the thief abilities backs lol plus I can probably not reach max level with cleric. Starting to think a swashie was not a good idea with cleric lol But I feel locked in, since I rolled a 99 lol
Cleric is also not a good choice for a dual'd thief. For a Swashie, you probably want to dual to a Mage. OR you could just stay a Swashbuckler. They're pretty boss by the end of the series with the stacking bonuses to AC and such and Use Any Item at the end of the saga letting you wear any armor you want.
CHARNAME, Montaron, Imoen, Safana, Coran, and Tiax.
AlsoI just noticed something, why they ever gave Neera 17 DEX I will never know lol that would make her ideal for dualing except shes a half-elf and I'm not sure if a wild mage/thief is really a good thing lol
If you want a melee orientated thief in BG1 I'd recommend a fighter/thief multi over a swashbuckler. You lose the option to dual to a mage, but are a lot tougher in combat early on and get access to both sets of HLAs in the endgame.
It's worth stating that any dual needs minimum stats of 15 in their primary class attribute (Dex for thieves) and 17 in the class attribute being dualled to (so 17 int if you want to dual to mage).
Actually, many strategy guides I have seen advocate Swashie as the best kit for dualling into a cleric/mage. (even though, they usually did it in BG2 @10th level)
Why?
Swashie->Mage - you aren't going to front-line with this one a lot anyway. But the +hit and -AC bonuses help. Along with more weapons to choose from and thieving utility skills.
Swashie->Cleric - Clerics can use the +hit, -AC bonuses as everyone else. Most of cleric weapons can't backstab anyway (save for the staff, but I alone have RP problems reasoning a sneaky thief running around and trying to backstab people with a 2m/6ft long pole). Again, the Thieve's utility skills are awesome. Late-dualled Swashbuckler to Cleric can wield 2 warhammers with ease.
1) melee - choose a blade of your choice (I prefer Scimitars or Long Swords) and put 2 pips in at creation...then get a buckler (preferrably Kiel's buckler in Friendly Arm Inn). Afterwards dump every other pip into dual. Don't dual-wield until you get 2 pips in dual-wielding. Don't expect your thief to be the biggest badass there is. Yet. But he will hold his ground. (Tip-traps in BG1 are lethal)
2) versatile - as you will get only 4 points to spend on weapon proficiencies in whole BGEE, put 2 into a blade and 2 into Short Bows. You'll probably spend more time with the +1 Short bow than in melee, but your THAC0 will be better than THAC0 of other, lowly thieves. And you can get any other specialisation in BG2EE. Better fighting capabilities, plus all the thief skill points as a vanilla thief. Did I mention traps?
Multi F/T > Swashy > Dual F/T
Personally, I feel a plain thief adds more to a mage then a swash does. Swashy brings a tiny bit of AC, and some hit/damage...vs 128+ damage BSs at the start (START!) of BG2 a 9/10 thief/mage dual could've done. (I've chunked Mencar Pebblecrusher in 1 BS, fresh out of the prelude before).