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About thief traps

I'm wondering about thief traps. Both the normal traps, the bounty hunter traps and the high level ability traps. What kinds of spells protect against them, if any?

For example, does stoneskin, mirror image or anything give protection? Does (improved) mantle protect? Protection from normal missiles?

And what about Maze from the bounty hunter traps? Can mages get protection from it?

I'm toying with the idea of a solo bounty hunter and am interested in how she would fare in the tougher fights of BG2.

Comments

  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Assuming an unmodded game, you will have very little trouble soloing as a BH.

    Traps are coded weirdly. Some of the damage is considered "magical", but it has no school or element associated with it. The BH trap effects however work similarly to the respective spells whose effects they mimic. All but the 21+ one can be saved against. The Maze can be protected against by anything that protects against Maze, but I'm uncertain as to how Magic Resistance affects it.

    Once you get Spike Traps it hardly matters, though, as they just kill anything and everything... :P
  • SouthpawSouthpaw Member Posts: 2,026
    I think that Stoneskin can help against traps, but I haven't seen any instance that the damage would be blocked by magic or immunities. They will mostly just obliterate everything in sight. Especially in BG1.

    Bounty-Hunter is indeed fun, but it needs a lot of meta-gaming (knowing what to expect) and has a lot slower pace than just going Barbarian and pummeling everyone in sight with a weapon.
  • ForseForse Member Posts: 106
    I see. Thanks guys! Hmm I wonder if it'll feel like cheesing my way through the game. Ah well, will give it a try when the patch comes :)
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    @Forse: I never miss an opportunity to advertise SCS! If you feel insufficiently challenged, get the mod and enjoy! It's the best thing to come to Baldur's Gate since sliced gnome.
  • ForseForse Member Posts: 106
    Sweet! Yeah I know about it but have never tried it. Maybe it's time!

    Does it work on a Mac though? Or should I dust off my PC?
  • LateralusLateralus Member Posts: 903
    Talking pure damage, traps are devastating. 5 or 6 will wipe Drizzt out dispite his damage immunity. 7 high level bounty hunter traps prepared ahead of time till instantly destroy anything in the series, or at least weaken it critically.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    edited September 2013
    Lateralus said:

    7 high level bounty hunter traps prepared ahead of time till instantly destroy anything in the series, or at least weaken it critically.

    Don't the BH traps only add special effects, with no damage? The damage traps aren't BH-specific.

    Another note for the OP: if you want more thief fun, consider the Rogue Rebalancing mod. It adds a lot more depth to thieves, though I'm not sure if it has a BG1 version.
  • LateralusLateralus Member Posts: 903

    Lateralus said:

    7 high level bounty hunter traps prepared ahead of time till instantly destroy anything in the series, or at least weaken it critically.

    Don't the BH traps only add special effects, with no damage? The damage traps aren't BH-specific.

    Another note for the OP: if you want more thief fun, consider the Rogue Rebalancing mod. It adds a lot more depth to thieves, though I'm not sure if it has a BG1 version.
    They do more damage, and extra d6 or 2d6 over normal traps, plus special effects like slow. They can trigger an area that will do 28d6 damage plus effects. That may not kill a Tarrasque, buy it will mess him up.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Fair enough.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited September 2013
    the first 3 BH traps do damage with an extra effect, the 16 and 21 traps don't. The 16 trap uses Otiluke's Sphere and is a POS, and 16-20 is the most annoying part of playing a Bounty hunter though thankfully the basic thief snare gets a big power-up at 16 as well so it doesn't hurt that much...the special trap is just useless to use 2/3 of the time, while the 21+ traps are just plain a-mazing and can be partnered well with the epic traps that soon follow, if you're not very into cheese-trapping stuff.

  • ForseForse Member Posts: 106
    @ZanathKariashi
    Do you know if the Maze trap is countered by SI: Conjuration or any spell protections?
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    Not sure.....I haven't taken a BH through tactics or SCS (only completed those a few times since I find them more tedious then fun), and SI:Con isn't used in the vanilla/Ascenion game. It does completely by-passes spelltrap and magic resistance though, and can even break scripted scenes with invulnerable characters, so..I dunno, you'd just have to test it. Been a year or so since my last BH solo.

  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    If it breaks Spell Trap and MR, it probably would go through SI: Con as well - except of course no enemy uses that, ever, so you're good :P
  • LuigirulesLuigirules Member Posts: 419
    I wonder if they'll be nerfing spike traps in BG2:EE, or if that would be off-limits due to "changes to existing content"
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    They nerfed BH traps in BG:EE, so I don't see it totally out of the realm of possibility.
  • SouthpawSouthpaw Member Posts: 2,026
    BGEE BH traps got nerfed? Do you have any details please?
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited September 2013
    The biggest one was that they removed the ability to throw them.


    Some might call that a bug (I've always just thought them them as like a grenade or something, and what truly set them apart from Set-snare)....but so is R/C spell-casting and I haven't seen THAT fixed yet. What's that phrase they always use...."it's a FEATURE!? If Bioware thought it was a bug, they'd have fixed in ToB...right? right?" Hence why I have no real problems calling out the hypocrisy involved in this process.
  • SouthpawSouthpaw Member Posts: 2,026
    They are no longer throw-able? (yes, I was planning to play a Bounty Hunter solo/4-party, but I haven't got around to do so yet)
    I played a BH briefly in BGTutu (up to lvl 7) and I always thought of them not to be simple mechanical constructs (as standard Set Snare), but sort-of semi-magical grenades that you throw and they set themselves up. It's a bugger they have changed that :-(
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    In the face of all the other "bugs/features" it seems incredibly arbitrary to change that one of all things... When has it ever been a problem? Heck, it's one of the coolest things about the class! Very puzzling.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    They aren't throwable in BG:EE and I have every reason to believe they'll keep that change into BG2:EE.
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