About thief traps
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I'm wondering about thief traps. Both the normal traps, the bounty hunter traps and the high level ability traps. What kinds of spells protect against them, if any?
For example, does stoneskin, mirror image or anything give protection? Does (improved) mantle protect? Protection from normal missiles?
And what about Maze from the bounty hunter traps? Can mages get protection from it?
I'm toying with the idea of a solo bounty hunter and am interested in how she would fare in the tougher fights of BG2.
For example, does stoneskin, mirror image or anything give protection? Does (improved) mantle protect? Protection from normal missiles?
And what about Maze from the bounty hunter traps? Can mages get protection from it?
I'm toying with the idea of a solo bounty hunter and am interested in how she would fare in the tougher fights of BG2.
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Traps are coded weirdly. Some of the damage is considered "magical", but it has no school or element associated with it. The BH trap effects however work similarly to the respective spells whose effects they mimic. All but the 21+ one can be saved against. The Maze can be protected against by anything that protects against Maze, but I'm uncertain as to how Magic Resistance affects it.
Once you get Spike Traps it hardly matters, though, as they just kill anything and everything... :P
Bounty-Hunter is indeed fun, but it needs a lot of meta-gaming (knowing what to expect) and has a lot slower pace than just going Barbarian and pummeling everyone in sight with a weapon.
Does it work on a Mac though? Or should I dust off my PC?
Another note for the OP: if you want more thief fun, consider the Rogue Rebalancing mod. It adds a lot more depth to thieves, though I'm not sure if it has a BG1 version.
Do you know if the Maze trap is countered by SI: Conjuration or any spell protections?
Some might call that a bug (I've always just thought them them as like a grenade or something, and what truly set them apart from Set-snare)....but so is R/C spell-casting and I haven't seen THAT fixed yet. What's that phrase they always use...."it's a FEATURE!? If Bioware thought it was a bug, they'd have fixed in ToB...right? right?" Hence why I have no real problems calling out the hypocrisy involved in this process.
I played a BH briefly in BGTutu (up to lvl 7) and I always thought of them not to be simple mechanical constructs (as standard Set Snare), but sort-of semi-magical grenades that you throw and they set themselves up. It's a bugger they have changed that :-(