Are there only 2 Boots of Speed in a playthrough of BG1?
Naish
Member Posts: 2
So I know there's one in the bandit camp, and I found another, but I have NO IDEA where I found it... On an NPC obviously. After I'd kill him... . I'm thinking about starting a playthrough and finding a way to import with 6x boots of speed because, well, the run speed in BG kills me. Any thoughts?
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PS : in the original game, it was possible to fix this thanks to BGconfig. We can no longer fix the cache size, pathnodes and such in this version !
However, I'm not sure exactly what conditions trigger this glitch, and anyway perhaps it'll be fixed in the upcoming patch.
@Naish - if it's all too slow for your taste, why not just increase your frame-rate rather than cheating? However, if you insist upon cheating, then you can CLUAconsole as many pairs of the Boots as you like.
@sarevok57: Renal is laughably easy to kill and survive Just need a protection from instant death, or from +3 magical weapons.
No, I killed him with cheese in both BG 1 Vanilla and BG EE. He did not drop boots in either case.
Also... the impatience of some people astound me. BG maps are not particularly huge, it doesn't take THAT long to walk from one side to the other. (You should try Wargame Airland Battles and see how long it takes infantry to move from point A to point B... I know... different genre, but still...)
Boots of Speed does far more than just speed up travel, it also dramatically increases your tactical options. So cheating in multiple versions really is cheating.
Also, as far as I am aware, you cannot bring Boots of Speed from BG 1 to BG 2 without cheating.
I did do that in BG 1... not so much in BG 2. I never found walking time to be a significant issue, especially in EE and BG 2 where you can monitor your party's progress whilst in map mode. I usually take the time to take a wee break, reflect on what I've done, assess my position. lol
I would have given lvl3+ healing spell a short range instead of touch only. Actually they just have to touch you to trigger the spell, then you can run off and still receive the restored hitpoints.
I almost never use healing spells in the midst of a battle. It deprives you of a cleric/druid who could be doing something else proactively useful. Your warriors can always drink potions, which is much quicker anyway. If I have to resort to 'battlefield healing', usually the battle is already lost XD
This allows you to cast healing spells on people from a distance by commanding them to walk toward the caster, get the cast to start, and then have them continue whatever they are doing.
As for Malchor Harpell...