Multi Class with kit: full walkthrough to see if it's op or not (my 2c)
Let me apologize since I'm italian and english is not my main language 
I'm in love with bg like a lot of you, but I never used bgEE for some reason (mainly mobbing iussues). This week I finally got here too -yeahh!- and I chosed to try something a bit different.
I played multiclass toons with kits. Why? Well, I read a LOT of hate when you go "against the rules" with your toons. Since I'm both a powerplayer and a rollplaying person I tryed to see if the "just NO" potential multiclass // kit comboes would be bad for the game. I like kits, they add background and give you different playstile.
Method: nothing too hard, just create a level 1 single class toon with a kit (almost only way to avoid kit lvl 1 abilities lose with eekeeper). Then add a class and check if anything is correct (standard problem at the 1st reroll are: hp, spells, thief abilities). Then you will have a "bugless" toon aside then thief lvl up points: it's still 25 even for a kit, use eekeeper to fix that while lvling up.
How I played the game:
- enemies dmg: 200%
- max hitpoints (change mode at lvl up)
- auto learn from scrolls (change mode for /learn 100%)
- auto pause ON
- max stat roll
- no mods (only EEkeeper to edit toons)
I usually try to avoid reload IF I can bring some "dead" member at the temple. I also AVOID fog of war abuse so No death cloud or stuff like that. I place just a couple of traps IF I see the enemy and they don't see me etc. Just a mix of powerplay playstyle w/out engine abuses of sort.
The party was:
Human Blackguard
Half ogre Figher //Assassin
Half elf Archer // Cleric (yeah, just with 2pips in flings)
Elf Bounty Hunter // Mage
Without going to deep in the run, this are my personal 2c:
Blackguard: By far the most OP toon of the group. 2* Mace/2* WarHammer/2* 2HF: over 43% of the kills. Blunt weapons are retarded and stupifier should NOT be there, plus this kit give you too much without any drawback. This class is horrible OP imo.
Fighter/Assassin: A nice RP toon. 2* Staff/1* WF/2* LongBow/ 1* 2Hsword. The 2nd killer with around 31% of the kills. I like to backstab but this combo is well balanced. You are multiclassing with ONLY 15skill point since you are an assassin. The stab bonuses will never been in bgEE1. -> worst then an actual kensai/thief
Archer/Cleric: Yeah even more abuse combo. 2* Stings/3* 2WF/1* whatever. 19% of the kills. I like how this combo actually "nerf" the full potential of a melee ranger/cleric and at the same time make you enjoy to play it ranged for one. This toon has a LOT of versatily and was my handy 2nd tank when I needed it. I feel it's more or less a standard multiclass melee cleric/ranger with a different playstyle, I would just say a little worst in bg1 overall.
Bounty Hunter/Mage: Another nice RP toon. 1* Crossbow/ 1* Shortbow/1*Whatever. 7% of the kill. The true support. Again you gain very little (bh traps) for a big give away (thief skills). It was also the main to not give away summon familiar :P
Slops
-Blunt are the most imbalanced thing in bgEE (no joke) and the new paladin kit is retarded.
Props
-I think that IF you multi with a brain some toons can look different and be even worst then original "legit" classes (Just avoid +dmg/thaco kits like kensai. I tried archer/cleric to see how would have worked out).
- Brainstorming how to use my low thief skillpoints was quite fun and I had some BIG fails while levelling up ^_^
Personally, I love to play something NOT legal like this toons then to use a level 13/something kensai. I dislike dualclass since I think its to powerfull if you are a good min/maxer. I dislike kits as well since they are a waste of exp in late bg2 (since I'm a min/maxer as well :V) BUT I think I found a decent equilibrium with this try.
I will try again this run with bgEE2 to see if HLA will make this cheated multiclasses too powerfull or not. As usuall in my opinion at least

I'm in love with bg like a lot of you, but I never used bgEE for some reason (mainly mobbing iussues). This week I finally got here too -yeahh!- and I chosed to try something a bit different.
I played multiclass toons with kits. Why? Well, I read a LOT of hate when you go "against the rules" with your toons. Since I'm both a powerplayer and a rollplaying person I tryed to see if the "just NO" potential multiclass // kit comboes would be bad for the game. I like kits, they add background and give you different playstile.
Method: nothing too hard, just create a level 1 single class toon with a kit (almost only way to avoid kit lvl 1 abilities lose with eekeeper). Then add a class and check if anything is correct (standard problem at the 1st reroll are: hp, spells, thief abilities). Then you will have a "bugless" toon aside then thief lvl up points: it's still 25 even for a kit, use eekeeper to fix that while lvling up.
How I played the game:
- enemies dmg: 200%
- max hitpoints (change mode at lvl up)
- auto learn from scrolls (change mode for /learn 100%)
- auto pause ON
- max stat roll
- no mods (only EEkeeper to edit toons)
I usually try to avoid reload IF I can bring some "dead" member at the temple. I also AVOID fog of war abuse so No death cloud or stuff like that. I place just a couple of traps IF I see the enemy and they don't see me etc. Just a mix of powerplay playstyle w/out engine abuses of sort.
The party was:
Human Blackguard
Half ogre Figher //Assassin
Half elf Archer // Cleric (yeah, just with 2pips in flings)
Elf Bounty Hunter // Mage
Without going to deep in the run, this are my personal 2c:
Blackguard: By far the most OP toon of the group. 2* Mace/2* WarHammer/2* 2HF: over 43% of the kills. Blunt weapons are retarded and stupifier should NOT be there, plus this kit give you too much without any drawback. This class is horrible OP imo.
Fighter/Assassin: A nice RP toon. 2* Staff/1* WF/2* LongBow/ 1* 2Hsword. The 2nd killer with around 31% of the kills. I like to backstab but this combo is well balanced. You are multiclassing with ONLY 15skill point since you are an assassin. The stab bonuses will never been in bgEE1. -> worst then an actual kensai/thief
Archer/Cleric: Yeah even more abuse combo. 2* Stings/3* 2WF/1* whatever. 19% of the kills. I like how this combo actually "nerf" the full potential of a melee ranger/cleric and at the same time make you enjoy to play it ranged for one. This toon has a LOT of versatily and was my handy 2nd tank when I needed it. I feel it's more or less a standard multiclass melee cleric/ranger with a different playstyle, I would just say a little worst in bg1 overall.
Bounty Hunter/Mage: Another nice RP toon. 1* Crossbow/ 1* Shortbow/1*Whatever. 7% of the kill. The true support. Again you gain very little (bh traps) for a big give away (thief skills). It was also the main to not give away summon familiar :P
Slops
-Blunt are the most imbalanced thing in bgEE (no joke) and the new paladin kit is retarded.
Props
-I think that IF you multi with a brain some toons can look different and be even worst then original "legit" classes (Just avoid +dmg/thaco kits like kensai. I tried archer/cleric to see how would have worked out).
- Brainstorming how to use my low thief skillpoints was quite fun and I had some BIG fails while levelling up ^_^
Personally, I love to play something NOT legal like this toons then to use a level 13/something kensai. I dislike dualclass since I think its to powerfull if you are a good min/maxer. I dislike kits as well since they are a waste of exp in late bg2 (since I'm a min/maxer as well :V) BUT I think I found a decent equilibrium with this try.
I will try again this run with bgEE2 to see if HLA will make this cheated multiclasses too powerfull or not. As usuall in my opinion at least

1
Comments
I remember distributing my thief points was quite a headache, but other than that, and once a high enough level to have enough points to spare, everything seemed a walk in the park. A stealth, bloody walk in the park.
I plan to do the drow quest and give the eggs to the demon, he will in return give me the +4 dagger SOULTAKER. (15% lvl drain.)
I think using multi characters with kits makes the game more interesting, and you can avoid cheese by nerfing yourself in some other way. The x7 backstab if you are using a shortsword isnt nowhere as good as it could be.