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BG2: Copper coronet slave pen's key missing

I went into copper coronet. I noticed the 3 slave pens. I tried unlocking them and found it is locked with plot and requires a specific key. Fine... so I go down and kill the beastmaster, he drops nothing.
I go back and rattle the doors some more and find that rattling the middle door (and only that one) triggers a conversation with a guy asking me to get the key from the beastmaster. I can't confront the tavern owner, I already killed the beastmaster, I don't have the key. I have been looking around and I am positive he didn't drop it.

Is it hidden somewhere? If not, what is the console command to spawn that key?

Comments

  • ShinShin Member Posts: 2,344
    Hm, if the beastmaster didn't drop the key you probably need to talk to Hendak first and get him to tell you about it.

    Anyway, you can create it with CLUAConsole:CreateItem("misc4z")
  • taltamirtaltamir Member Posts: 288
    edited September 2013
    Shin said:

    Hm, if the beastmaster didn't drop the key you probably need to talk to Hendak first and get him to tell you about it.

    What basically happened:
    1. Kill beastmaster (no key)
    2. Talk to hendak, he asks me to kill beastmaster
    3. Go to beastmaster area, search, it isn't there (I looted everything! there was no key
    4. Go back to hendak, I can't talk to him, he is too far away, I can only impotently rattle the door.
    Shin said:

    Anyway, you can create it with CLUAConsole:CreateItem("misc4z")

    thanks, that worked.
    How do you find out such a thing anyways? Is there a button I can press while hovering over an item to see its item#?
  • ShinShin Member Posts: 2,344
    Sounds like an oversight - do you have the fixpack installed?
  • ShinShin Member Posts: 2,344
    taltamir said:


    thanks, that worked.
    How do you find out such a thing anyways? Is there a button I can press while hovering over an item to see its item#?

    Not that I know, but you can use an external editor like Near Infinity to open the Beastmaster's .cre file (that contains all his stats and equipment) and see the code for the key there.
  • taltamirtaltamir Member Posts: 288
    edited September 2013
    Shin said:

    Sounds like an oversight - do you have the fixpack installed?

    I do have the fixpack installed. but its possible I broke something with my various mods
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    These things happen, unfortunately. I suggest familiarizing yourself with ShadowKeeper, as it's an easy-to-use tool that can help in those situations. You can use it either find the item code and CLUA it in, or you can edit your save and just put the key into your inventory from the list.
  • doggydoggy Member Posts: 313
    I think the problem is that you killed the beastmaster before talking to hendak hence no key was spawned
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    doggy said:

    I think the problem is that you killed the beastmaster before talking to hendak hence no key was spawned

    I do that all the time and never had a problem.

  • doggydoggy Member Posts: 313
    Then it's clua or sk for the solution
  • ShinShin Member Posts: 2,344
    Yeah, I also have the distinct impression that this shouldn't normally happen. There's nothing immediately obvious in the files suggesting conditions to the beastmaster dropping/holding the key, and Hendak's dialogue suggests he can react appropriately even if you've already killed the beastmaster or Lehtinan before talking to him.

    So yes, possible mod interference/random bug.
  • MathmickMathmick Member Posts: 326
    After talking to Hendak, you can go back to the owner and tell him you'll kill Hendak.

    The owner will give you a key, and you can tell Hendak you tricked the owner into giving you the key.

    Continue as normal.
  • sarevok57sarevok57 Member Posts: 6,002
    @Mathmick, ah you beat me to it :) that is what I was going to say
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