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Dual Class Question

First Question: Is there a good reason to dual class out of a primary caster like a mage?

I thought there was one. I hate preparing identify spells so I thought that if I dualed out of mage or one of the mage kits early on it wouldn't hit my xp too hard but I'd be able to identify at least some of the items I would come across. That when I discovered that you can't identify items with spells if you are wearing armor. I suppose I could just remove my armor whenever I want to cast identify but other than that it seems rather unimportant for me to do so.

Second Question: Are there any mage only items that a fighter might find useful if they don't cast mage spells? What about cleric items? Druid?

Comments

  • MadhaxMadhax Member Posts: 1,416
    1. Usually not. You likely won't get enough bang for your buck out of your caster-side if you dual out of it. I've occasionally heard about niche builds that, say, take enough Mage levels to cast Stoneskin or Cleric levels to cast Draw Upon Holy Might, but they seem unreasonable to me.

    Identify is easily replaced by a high lore count. A cleric/mage with high intelligence and wisdom should be able to identify most items simply by clicking on them, as will a bard. A regular mage or cleric has a shot, too.

    2. For Mages, not... off the top of my head. Dak'kon's Zerth Blade in BG2 is potentially acquired before other similarly powerful swords if you scrimp and save, but with a few levels from start you can get Celestial Fury instead. Some casting armor is quite powerful, but none are better than top-tier heavy armor or even light armor.

    Cleric kits might have a few interesting toys to play around with after dualling to fighter. You could potentially get Boon of Lathander as a Lathander cleric, then dual to fighter and use it as a combat boost.
  • ghostowlghostowl Member Posts: 171
    How does a Blade compare with a Fighter dualed to a Mage (at around level 9?)?
  • elminsterelminster Member, Developer Posts: 16,317
    1. If you wanted to dual from a mage to a fighter then there are reasons I suppose for doing so. If you focus on learning spells at say spell level 4 or under you can still get a few useful defensive spells. Mirror images, minor globe of invulnerability, improved invisibility, and fire shields are a bunch of useful protection spells whose power doesn't improve with level (their duration may change with level though). If you want level 4 spells then you won't be able to get your mage levels back until BG2. The benefit of this setup (over say a fighter dualed to mage) I suppose is that you get access to fighter HLA's. Its the same situation with mage -> clerics and mage -> thief's. It depends upon how you want to play the character.

    2. Certain wands maybe (wand of cloudkill). Staff of the Magi maybe for its spell trap.
  • MadhaxMadhax Member Posts: 1,416
    I haven't taken my blade to BG2 yet, but regarding your second question, here goes:

    Blade vs. Fighter -> Mage

    Blade gets--
    -Higher spell level (relevant for stuff like Chromatic Orb, Magic Missile, Fireball, etc.)
    -Faster access to spells early in the saga
    -Offensive Spin
    -Defensive Spin which, I think, allows them to reach the lowest possible AC in the game, along with defensive mage spells for sweet tanking
    -Bardic abilities: lore, song, pickpocketing. None great.
    -Those sweet, sweet rogue HLAs.

    Fighter->Mage gets--
    -Grandmastery and natural fighter APR bonuses for a higher average APR
    -Access to the highest level mage spells, while bards cap at level 6 spells
    -Mage HLAs, granting even better spells
    -More HP
    -More spells per day

    In practice, I'd say it's more of a stylistic choice than a clear power-level decision. Note that the fighter->mage dual can pick a fighter kit, with Kensai and Berserker both having solid upsides in the build.
  • Awong124Awong124 Member Posts: 2,642
    I currently have a build where I have a Mage dual to a Thief so I can cast defensive spells on myself like Armor, Blur, and Mirror Image, then I can go backstab someone and immediately cast Invisibility on myself and backstab again. I haven't actually tried it out yet, so I don't know how good it's going to be (level cap in BGEE is too low).
  • CorvinoCorvino Member Posts: 2,269
    Just to mention fighter/mage multis. They're a good third option, and as a bonus can be gnomes for fighter/illusionist and extra spells per day.

    They have no dual class downtime, get access to mage and fighter HLAs and get full fighter +APR up to level 13, as well as fighter THAC0 progression. On the downside they level slowly, have lower caster level and cannot get grandmastery.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    1. Not a *good* reason, no. There are some, though. In BG1, dualing from a low level mage will basically net you a fighter that can use wands, and cast things like Identify, Magic Missile, and Find Familiar - all of which are useful to have, and don't come at too great a cost.
    In BG2, dualing from a low to mid level Cleric will make a fighter with several self-buffs. Of particular interest are Cleric of Lathander (can buff self with +1 APR) and Cleric of Talos (can immune self to missiles, fire, lighting, cold); Cleric of Helm is okay, too, given how powerful True Sight is.

    Generally speaking, though, it is usually better to dual *into* a caster, especially if you are a fighter. The reason is simple: fighters do not gain much from levels higher than 13. Their bonus HP stops with level 9, and they gain +1/2 APR at levels 7 and 13 respectively. Beyond that, there is little gain per level outside of some minor HP/THAC0. Casters on the other hand continue to gain spell levels and uses all the way up to their 30s, and their spells also become more and more powerful (in many cases anyway) up to level 20.

    2. If you are a Kensai (can't use armor) and dual into a mage, you *will* be able to use Mage Robes. There is also the previously mentioned Dakkon's Zerth Blade, a katana that enhances your spellcasting. Beyond that, I do not believe there are any items of particular use to the combination. Clerics don't have any, which is understandable given that they can already use the heaviest armor anyway; in fact, it's almost in reverse for them as the cleric part of the combination restricts what weapons you can use. Even if you are paired with a fighter class, you will not be able to use weapons forbidden to a cleric, i.e. all "sharp" weapons.
  • Dragonfolk2000Dragonfolk2000 Member Posts: 388

    If you are a Kensai (can't use armor) and dual into a mage, you *will* be able to use Mage Robes.

    Hold the crap up, Kensais can wear robes? Including Robe of the Archmagi?
  • mjsmjs Member Posts: 742
    you could take a mage lvl2>fighter gives you a build that will have grandmastery and dual wielding and the use of wands and spell scrolls. or if you wait for mage lvl4>fighter you get some nice level 2 spells like blur, mirror image or benefit from the fighters thac0 by using ghoul touch

    a mage lvl2>cleric gives you a cleric that can use wands and in bg2 wear the robes of vecna to vastly reduce casting times or cleric spells and use spell scrolls
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Robe of the Archmagi, Robe of Vecna, you name it. Yep.
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