Do thieves still hold out in TOB despite the mass backstabbing immunities?
RagingOrc
Member Posts: 63
Hey guys,
Was just wondering if anyone has any words of wisdom on this area?
I remember lots of enemies being immune to backstabbing in TOB possibly to make fights more challenging. With thieves and Fighter/thieves using backstabs as a staple part of their combat routine, do they lose their edge in the final chapter? Do they have to become an offtank, go ranged and focus on traps instead?
Thanks
Was just wondering if anyone has any words of wisdom on this area?
I remember lots of enemies being immune to backstabbing in TOB possibly to make fights more challenging. With thieves and Fighter/thieves using backstabs as a staple part of their combat routine, do they lose their edge in the final chapter? Do they have to become an offtank, go ranged and focus on traps instead?
Thanks
0
Comments
A straight thief can use wands, cast from scrolls, or even toss on dual-speed weapons under IH and tear up some trash using the Shakti-figurine/Tenser scrolls under Assassination. Mostly though you'll be leading enemies to spike traps for the bulk of your damage.
Assassin's still have their traps and poison. Bounty Hunter have their OP maze traps, allowing them to Spike trap enemies in circumstances where it would otherwise be difficult to set it up.
And a swashy just murders everything as if they were a fighter, while also having wand use and scroll-casting, and traps. And can even use WWA to pump out high damage with non-speed weapons if they want to (only really needed vs +4 requirement enemies..dual-speed/IH works fine for trash).
Everything the others can do, other party members do for them and in many cases more effective.
Removing locks and traps you got mage/cleric for, setting traps you got mage skull trap and cleric wards.
Pick pocket is a joke after Bg1..
Even a fighter/thief is borderline useless, unless you're specifically going for use any item.
Backstabbing trashmobs for 150 damage is sort of pointless.
Keep in mind, casting from scrolls/wands is done as lvl 1/lvl of item.
To cast from scrolls at character level you need to use the bg2 tweakpack (cheating?)
I do love playing thief, but it comes a point where it just stops being fun.
Bg2 stronghold is balls, especially that you lose it if you're "gone" for more than a week.
(you can get it back, but it's just too annoying to even bother keeping)
An F/T never becomes obsolete, and can if played right give you some stupendous results.
(Use any item for the Paladin bastardsword and other items for near 100% magic immunity? heh)
And a Swashbuckler does in fact become quite badass indeed with their +1 to hit, damage and ac every 5 levels.
I have a theory that a Swashy might actually use it's AC to tank, compared to all other cases just being more hp than you can shake a stick at.
Things like Montolio's cloak if you lack a ranger or Wondrous gloves for a T/M spring to mind.
IMO, a thief with a high find traps ability (at least over 100) is a must in any party all the way through TOB. However, I think a multi- or dualed-to-thief character is far more useful than any single class thief. Aside from perhaps a swashbuckler (who can at least be a decent melee fighter), any single class thief will feel like the wink link in a chain through most of BG2 IMO.
That being said, it's totally possible to make thieves viable. As someone pointed out earlier, Spike Traps are *insane* in the unmodded game. They kill anything, no questions asked. Use Any Item allows for some nice combos, and Swashbucklers by themselves are definitely decent melee combatants. Thieves may not grow impressively the way that mages do, or have the brute power of fighters, but they can be made useful to be sure. Dual/Multi class combinations especially can make them valuable additions to the team; Kensai->Thief, for example, is a very competitive damage dealer, and prime user of UAI.