BG2: Is viconia AI hardcoded to prefer melee?
taltamir
Member Posts: 288
I have viconia with a +5 sling and a +2 warhammer. I have aeria with a +3 sling and a +1 warhammer that is +4 vs demons IIRC.
Almost every single battle the AI switches viconia to melee. This is both if she is on ranger ranged or arang script. While aerie dutifully stays with her sling using the same exact AI.
I know khalid AI is hardcoded to make him a coward, is viconia's AI similarly hardcoded to make her prefer melee? (because she absolutely sucks at melee!)
EDIT: Nevermind, after struggling with this issue for 2 days I finally found the real culprit 5 minutes after posting this.
The String of Everard +5 has an ability which makes it NOT require or use any ammunition.
This ability is bugged to heck and back with several different issues. The best workaround I found is to keep mundane ammo on the char, she will consume said ammo (despite the sling explicitly not supposing to do so) whenever the AI tells her to attack something. The "does not require ammo" aspect seems to somehow depend on the player MANUALLY telling the character to attack with the sling. Also, as long as she has ammo she does not auto switch to melee.
Worth keeping though since its the only +5 item I have and the only way for me to hurt an adamantium golem (at 1HP a hit ... takes 10 minutes to kill the suckers)
EDIT2: And then she decided to go melee again twice in a single battle. Will do some more testing... arrg!
Almost every single battle the AI switches viconia to melee. This is both if she is on ranger ranged or arang script. While aerie dutifully stays with her sling using the same exact AI.
I know khalid AI is hardcoded to make him a coward, is viconia's AI similarly hardcoded to make her prefer melee? (because she absolutely sucks at melee!)
EDIT: Nevermind, after struggling with this issue for 2 days I finally found the real culprit 5 minutes after posting this.
The String of Everard +5 has an ability which makes it NOT require or use any ammunition.
This ability is bugged to heck and back with several different issues. The best workaround I found is to keep mundane ammo on the char, she will consume said ammo (despite the sling explicitly not supposing to do so) whenever the AI tells her to attack something. The "does not require ammo" aspect seems to somehow depend on the player MANUALLY telling the character to attack with the sling. Also, as long as she has ammo she does not auto switch to melee.
Worth keeping though since its the only +5 item I have and the only way for me to hurt an adamantium golem (at 1HP a hit ... takes 10 minutes to kill the suckers)
EDIT2: And then she decided to go melee again twice in a single battle. Will do some more testing... arrg!
Post edited by taltamir on
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Comments
Isn't it premature to file a bug report?
Also, I wasn't sure there is an actual bug when I made this thread. (kinda like how khalid being a coward is not a bug per se)
Anyways, there are definitely bugs with that +5 sling, but I am still not sure there isn't also an issue with viconia's AI, as I swapped her sling with Aerie's and viconia still occasionally goes melee on me.
Or are you maybe having the issue being discussed here?
the ranger ranger script seems to switch to melee whenever the target is attacked by a melee opponent.
Maybe they just like attacking her more the aerie?
I will switch out to the default script and try that out