new party
runninfool13
Member Posts: 2
So I've been playing BG:EE for a few weeks now. I keep wanting to create new teams as I learn what I like and dislike about certain classes. So after playing (in progress) a few single player and multiplayer games, I've decided to create my whole 6 char team with no npcs. Curious about people that have played all the through if there is anything that I am neglecting that I should have. I am only interested in solo classes atm.
1. Human Berserker
2. Human Cavalier
3. Human Bard
4. Elf Archer
5. Human Cleric
6. Human Conjurer
With solo classes only, what do you think?
1. Human Berserker
2. Human Cavalier
3. Human Bard
4. Elf Archer
5. Human Cleric
6. Human Conjurer
With solo classes only, what do you think?
0
Comments
Dwarves get great saves and very good constitution at the cost of 1 DEX. The Berserker and Cleric could both be Dwarves quite easily. If you have a Dwarf then they're a good candidate to get a tome of dexterity, as going from 17 to 18 DEX gives an AC bonus, while going from 18 to 19 does not.
There's little reason from a powergaming perspective not to go Half-elf for your Bard. They get a couple of bonuses over humans with no drawbacks. Also - consider Blade or Skald instead of base Bard as both have significant advantages with minimal penalties.
For your Conjurer, again, consider a Half-elf for racial resists to sleep and charm.
You have no thief. While Bards provide pickpocket they are unable to find or remove traps, which will cause significant problems if you plan on visiting Durlag's tower.
*Edit* I know you said you're not interested in multi or dual classes, but they can be very versatile and effective. Replacing your Archer or Bard with a Fighter/Thief or Fighter/Mage adds significant utility to the party. Berserkers are also great candidates to dual at level 7 to Cleric or Druid, again adding utility through more casters while losing little melee power. They have a period of downtime which can be annoying, but tend to be useful in the meantime. The Cleric could be replaced with a Fighter/Cleric multiclass who will be better in combat but eventually have slightly less divine casting power. I've had very successful playthroughs with a Dwarven Fighter/Cleric as both main tank and the only divine caster.
An elf fighter/thief would be almost as awesome with the long bow as the archer while taking care of thieving duties, but you said solo class only. Elven pure thief or swash are good choices as well.
Beyond that though, your party should kick mega-arse.
Also, Humans' only real benefit is the ability to Dual Class, so if you're not gonna do that you might as well pick other races.
Otherwise, even though all power-gamers try to talk you into choosing another race than a human ... choose a race that you want to play or else you will end up with a group full of small, ugly gnomes with pointy ears and green, pointy hats...
Variety is the spice of life! I've always thought a party with a mix of Forgotten Realms races is more fun - possibly influenced by Lord of the Rings, the Hobbit and so on.
I can't imagine not having at least a couple of nonhumans in a party. That some of them get great saves and unique bonuses is just icing.