Drow Monk
Lateralus
Member Posts: 903
At level 14 monks become 42% immune to magic. At level birth, drow become 50% immune to magic. So a drow monk would be 92% immune to magic at level 14 and 101% immune to magic at level 17.
An army of 17th level drow monks would take over the planet in like a week.
An army of 17th level drow monks would take over the planet in like a week.
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Comments
A just born drow has 80% magic resistance..and as long as they stay in the Underdark, that's what it remains (barring spells to reduce MR). They also get several extra spell like abilities, and double range infra-vision.
For every week they're away from the Underdark their natural magic resistance drops by 10% and they lose 1 spell-like abilities. They need to spend a like amount of time in the Underdark to restore them.
Viconia by all rights shouldn't have any magic resistance given how long she's admitted to be away from the Underdark.
A drow monk would be no stronger then a human monk as far as MR goes. If the drow stayed in the underdark they'd have 2% more then a level 40 monk at lvl 1, but it would drop over time until it hit whatever MR they current had from monk levels, if any.
And a PC drow would have no special abilities at all since they haven't left Candlekeep in nearly 20 years...just the base drow stats, double range infra-vision and a 20% xp penalty. On the other hand, they also wouldn't suffer the day-light penalty, since that takes 10 years of living on the surface with frequent sun-light exposure to get used to.
Because most magic worth memorizing is unaffected by magic resistance. They tend to use buffs, summons, utility, or otherwise use spells that either by-pass or lower magic resistance. Flying spells for instance are very important for travel because Faerezz blocks most teleportation spells, except over very short distances.
Damn near everything in the Underdark has some degree of magic resistance so loading up on spells that affect enemies is usually a massive waste of slots, unless you can attack them indirectly (Disintegrating the floor under their feet to trap them in a 10 foot deep hole, for instance, or using a LB to cave in a ceiling)
Goodie, a challenge! Or something along those lines.
Only available for elves, when you choose dark skin.
Advantages: base MR
Disadvantages: automatically loses saving throw against Charm upon meeting Vicky in Peldvale.