Find Familiar (Multiplayer/Multiple Mages)
Varwulf
Member Posts: 564
I know this has been mentioned in passing within a few other threads but I'm looking for a Dev's response if at all possible.
Will this be changed at some point? to allow multiple mages, multiple players, etc, to cast Find Familiar? Is it something that is far too deeply entrenched within the code that it'd be too difficult (if not impossible) to change without a complete rewrite to the framework of the game?
I am really curious because I find this to be a very amazing feature (one I never used before since I rarely play mages) and I would love for my friend and I to run around with a familiar each.
Thanks in advance!
Will this be changed at some point? to allow multiple mages, multiple players, etc, to cast Find Familiar? Is it something that is far too deeply entrenched within the code that it'd be too difficult (if not impossible) to change without a complete rewrite to the framework of the game?
I am really curious because I find this to be a very amazing feature (one I never used before since I rarely play mages) and I would love for my friend and I to run around with a familiar each.
Thanks in advance!
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Comments
Unfortunately, they don't let me touch the code--and I can't really blame them--so most of what might seem reasonable to you or me might be heinously complicated engine-side.
No time to play again until sunday or I would fool with it and see.
I started multiplauer game with a Mage, then cast find familiar. Put it in your backpack and export the character.
Then restart the multiplayer game and import your character in all six slots ( you could do this with 6 different mages also).
All six characters will keep the familiar in their inventory when the game starts. Let them loose, and you have a twelve member party!
Go chaotic evil and your imps can shape change into ogres. Commense crushing people into goo.
I can try to see what happens.
I tried to replicate the situation and found that you can only release the 6 familiars if you pause and do it simultaneously. If one familiar is loose the secondary releases disappear (probably because the game knows an identical one is present). I got lucky the first time and got all six loose when the mages cast at the same time. Now it's only two or three surviving.
Bad glitch when you put two in the backpack though. I don't know why. Probably trying to stack or something. The inventory page froze.
I will try again with six different familiars (six Mage alignments) and see if it recognizes them separately. I was using identical characters.
If my theory is correct, trying with six mage characters shouldn't work... you'd only get to cast the first "Find familiar" spell, as intended.
You have to stop walking, wait a round for everyone to be on the same initiative, pause, release each familiar, unpause. I can only get one back in the backpack after they're loose.
Lots of safety protocols built in to stop us from having familiars!
Probably they should do for multiplayer something like what happens if you import a character with a familiar in the Black Plits, except of course for the Bhaalspawn.
Besides, and most importantly, its cute and cool
(I tried only importing character files, not a savegame, but I guess it'd be the same)
Shut the front door.