Chickenator quest issue
merc1136
Member Posts: 12
Ok, as much as I love BG I haven't played in years so this is completely from memory.
At some point you do a quest to save an NPC that has been turned into a chicken.
Current Behavior:
Upon completion of the quest the NPC makes a saving throw - passing restores him to human form, failing causes him to die.
Expected Behavior:
This is pure opinion but he should always pass the saving throw. This first time I played the game he died and I though that was what was supposed to happen. The second time through he passed and I think I got an item I didn't get otherwise? Anyhow I was pissed, and always saved the game before turning the quest in and reloaded it if he failed on future attempts.
I'm curious about the communities consensus - is it cool that this quest can fail? My apologies if this has already been addressed.
At some point you do a quest to save an NPC that has been turned into a chicken.
Current Behavior:
Upon completion of the quest the NPC makes a saving throw - passing restores him to human form, failing causes him to die.
Expected Behavior:
This is pure opinion but he should always pass the saving throw. This first time I played the game he died and I though that was what was supposed to happen. The second time through he passed and I think I got an item I didn't get otherwise? Anyhow I was pissed, and always saved the game before turning the quest in and reloaded it if he failed on future attempts.
I'm curious about the communities consensus - is it cool that this quest can fail? My apologies if this has already been addressed.
Post edited by Bhryaen on
0
Comments
If only that stupid PRNG did not have it in for you.
Quests may have different outcomes and that may very well be not in the control of the player. In this case, it's rolling a dice. That's one of the charms of BG1, that it does so many unconventional things. In modern RPGs, everything must either be deterministic or the result of the player's choice. Here, Mystra has her way. Fine by me!
Chance elements are good for a breather, but if they overtake choice as a driving force you're left with a story that cares nothing for what you do. Fine for Call of Cthulhu. Not so good for high fantasy. (Also gets better as you add more players, providing the arbitrator with easier resolution of conflicts of interest.)