BG:EE, Reforming party
Twilight_Fox
Member Posts: 448
I'm not sure if it's was a bug or if it's was working as intended (So they Double it and then ask if we are thankful!.. ok forget it, this part is a joke. ^^) But.. its happen really often in my last games to lost permanently an NPC follower. If I leave per example Khalid and Jaheira somewhere on the map like the Friendly Arm Inn or Beregost or Baldur’s gate they will just vanish from the game and I will not be able to take them back to my group. That the same thing for nearly all the NPCs follower and nearly all the location on the map. Or like in BG2 they get mad at you and their dialogues become not so friendly and no chance to romance them. I found this sad/unfortunate to not be able to per example leave Imoen somewhere for some hours of game play (days or months in the game) and help someone else in is personal quest and then take her back. Most of the time, when I leave someone, he’s gone for good.
Is that intended? Will it be different in the BG:EE? I love to play all the content in BG1 and BG2, but this ‘little thing’ create a monstrous mess in many of my last games. I know that we have a Bug section/Fixes Section/Request Section, but I feel that this is more than that.
Is that intended? Will it be different in the BG:EE? I love to play all the content in BG1 and BG2, but this ‘little thing’ create a monstrous mess in many of my last games. I know that we have a Bug section/Fixes Section/Request Section, but I feel that this is more than that.
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I agree, it's kind of annoying though.
''Minsc, I want you and your furious anger to protect my girl, Aerie, make sure to keep an eye on him, should I die there.. know that you save the only good part of me in this inn tonight.''
''Korgan, Edwin, Yoshimo.. you all want to me rich and famous? come with me, we have a vampire lord to kill! For booze and wench!! Rrrrraahhhhhhh!
There are always 2 sides on each story, the world is not only in black and white, there are grey all around us. If this game is about RolePlaying, this thing is a gamebreaking.
It’s can be great to have the point of view of the Overhaul’s team about this ‘mechanism’ of form/reform party. About the NPC followers that are Leaving/not leaving for good. Most of the time I leave them in the friendly Arm Inn or in the Temple Of Wisdom or somewhere else nice and warm. It’s can be nice to have a ‘Safe place’ where you can leave your ex-teammate and know that when you will return, they will be there an eager to join you again. I can easily find thousands of reasons to leave/discharge someone for days/weeks/months and this person is still your best friend or your lover.
Why do you leave Imoen trapped in Spellhold for several years at a time whilst you deal with petty disputes and quests for petty trinkets that your companions want. What about after leaving Spellhold why do you wait for months or years before taking down Irenicus? You can argue that the game waits for you to do all these things but then there goes your roleplay. If you were truly roleplaying you would understand that you simply don't have the time to do all these sidequests whilst the big bad is off destroying the world or torturing your sis.
That why I will not further defend my position, I just want to be fixed about 'how it will be' in the BG:EE regarding this mechanism.
As for your point, though, I do prefer the ability to ask some of them to wait at an inn or something along those lines. There's a mod that I use that allows you to tell your companions to wait for you at an inn when you kick them out. I still think it would be best that this would break romances though, since I doubt that many romantic partners would take kindly to waiting around for you for several months.
As it is at the moment in every single Bioware RPG once you reach that 'romance' stage with a character that's it. You will always and forever be romantically involved with that character. That's not romance at all, romance doesn't work like that. It shouldn't be a flag that is just set permenantly, it should be something that degrades over time but increases as you spend time together as well.
It's something to think about for BG3 more than the rereleases though as it would be a complete overhaul of the script which, of course, isn't allowed.
Question for the Overhaul's team/or someone who know the answer of course: I would like to know if you/they 'retouch' this mechanism in BG:EE to allow a 'different' approach of the form/reform party and the availability of the NPC follower after a dismiss.
''Question for the Overhaul's team/or someone who know the answer of course: I would like to know if you/they 'retouch' this mechanism in BG:EE to allow a 'different' approach of the form/reform party and the availability of the NPC follower after a dismiss.''