It's the little details...
XerxesV
Member Posts: 187
One of the most impressive things about BG 1&2 is the level of detail in every area. Balduran's butterknife is amazing. Of course he had to eat with something!
My favorite was the roof of the iron throne building, with the reference to the intro movie.
It's little things like that that make the difference. Is there anything in the dialogue or scenery that you found impressive?
My favorite was the roof of the iron throne building, with the reference to the intro movie.
repairs made on the broken railing where Sarevok killed the bhaalspawn
It's little things like that that make the difference. Is there anything in the dialogue or scenery that you found impressive?
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indeed those things make a difference. I made a screenshot of this on my current playthrough.
My Charname bravely followed him for a one on one deathmatch that felt strangely nostalgic. While Dorn headed the party to coupe de grace the remaining infidels.
This seriously felt awesome for some reason and I just sat back and enjoyed the show, it even ended with Zhalimar getting gibbed which was perfect. Except perhaps for the poor commoner that happened to walk by outside.
I haven't played either games so I'm not sure which.
(Amn's primary religions are Cyric, Xvim, Chauntea, Sune, Selune, and especially Waukeen, who is basically the patron god of the whole region. Waukeen as several open temples, including Goldspires, which takes up 80% of Athkatla. Chauntea has a large open temple roughly where D'narsse Keep is. Xvim has several small open temples, and Cyric, as usual, has no open temples (but one of the Council of Six has a hidden shrine dedicated to Cyric hidden in their villa and handles coordination of local cultists).
Nor does the Order of the Most Radiant heart even have a chapter in Athkatla.
BG1 did pretty well regarding it's lore, but BG2 just blatantly made a bunch of $%#^ up and threw a couple names around.
FR campaign setting. Athkatla is called the City of Coin because it's literally dedicated to the Goddess of trade and merchants.
The "dock district" is actually in a lower part of the temple, where merchants bring their goods through to hopefully be blessed by Waukeen to grant them good fortune as they import or export to lands beyond, Athkatlan Bazaar is located in the front most part of the temple and leads out into the promenade which extends all the way to the main gates of the city where caravans depart for other regions.
The bridge district and temple district don't exist. The government district (actually the Noble District) is in mostly the correct place. The slums are along the inner wall of the city (except for the main gate, which part of the Promenade), instead of in the middle. No graveyard district is even hinted at.
The shadow thieves are headquartered in the Government district, since Aran Linveil is one of the Council of Six, and has their HQ located under the Villa he owns under the guise of the Lord of House Dannihyr. They use the sewer system to move around the city, and generally don't care about the Watch because the entire watch is paid off, and will never bother them unless they're blatantly caught in the act and keep their activities out of the noble district, and even then, they generally get off easy.
Trademeet doesn't exist and the Alibakar and Luraxxol mansions are supposed to be located in the noble district of Athkatla, since they're also part of the Council of Six.
Pretty much every single location in BG2-SoA, except Athkatla (which isn't designed properly), Spellhold/Byrnnlaw, Suldanessellar (though it's WAY too far North, it's actually in Southern Tethyr) is entirely made up.
yes...very true....but there's also established lore to account for, or you might as well just make your own world from scratch.
Lore discrepancies are a MASSIVE issue for me, and utterly destroys immersion for me. Some of the areas in BG2, I'm kind of ok with, since they're feasible. It's mostly Athkatla, Trademeet, and the druid grove that annoy me the most. The rest I can sort of go with, since they're all possible, but those 3 directly contradict established lore.
Athkatla as covered above. All of Trademeet is basically Goldspires torn out of Athkatla and thrown east, with a bunch of random crap thrown in to fill the hole it's removal left. And the Druid grove should be slightly north-west of D'narise Keep. Chauntea's temple is in the middle of a druid grove, and there's no way 2 large groves would exist in such a small geographic area.
In a similar manner to the mention if Irenicus - you know that giant statue Prism is creating in Nashkel? He shouts the name of his muse before he dies. It's Ellesime - the queen of Suldanesselar and Irenicus' love.
You know, Zanath is a 100% pen and paper purist. It's not like he is ever going to acknowledge the fact, that changes had to be make for a videogame adaptation.
- Branwen was turned to stone by Tranzing. Tranzig is a mage in the employ of the Iron Throne whom you fight (and can kill).
- Kivan mentions his love was killed by Tazok. Tazok is the leader of the bandit camp in BG1, and a - henchman of the dragon, Firkraag in BG2.
- Shar-Teel is the daughter of Angelo, who is a henchman in Sarevok's employ.
- Skie is the daughter of Entar Silvershield, one of the grand dukes of Baldur's Gate.
- In Beregost, in Taerum's smithy, you can buy Shadow Thief armour. That faction plays a huge part in BG2.
- In BG1, Arkanis is a dwarf fighter in Obe's training house, Candlekeep. He appears later in the game too. In BG2, Arkanis is a human thief in the employ of the shadow thieves.
- Sendai is a fighter from Amn. You meet her in BG1 in the Cloudpeaks with 2 henchmen. Sendai is also the name of the Drow Elf Bhaalspawn in TOB.
- Gromnir sounds insane. But he's right.
- If you charm Centeol, she tells you her tale of how she used to be a beautiful, powerful sorceress who loved Jon Icarus' (updated to Jon Irenicus in BG:EE) and jealously killed his wife (yes, actually says he was married), Tanova, and thus was cursed to her current form by him. Tanova is a Vampire in BG2. Considering Jon and Bodhi's relationship in BG2, this is plausible, with Tanova being risen from death as a vampire. Centeol's story is further backed up by her stats and alignment (Chaotic Evil). Though she has a dexterity and charisma of 3 (probably due to her current form), her intelligence is 16, strength and constitution 15, and wisdom 9. These kind of stats seem to fit a mage. Might run this for a possible mod idea in the future. Would be cool, because everything is so interwoven. "Centeol's revenge."
- Hareishan is a mage you kill in the Cloakwood mines, she's also Vampire in BG2.
- Prism is sculpting his statue to Ellesime, who is Jon Irenicus' former love (guy got around, it seems), as we find out in BG2.
- When Thalantyr performs his anti-chickenator on Melicamp, it has a chance of killing Melicamp instead of saving him. You get nothing if this happens.
- In Nashkel, the first time you talk to the Bounty Hunter rewards guy, he mistakes you for a man called Greywolf. In the aforementioned Prism quest, Greywolf is the bounty hunter who tracks Prism down.
- In the area where you emerge out of the Nashkel mines, there is a revenant in a tomb. It tells you it was killed by Alatos. Alatos is the head of the Baldur's Gate Thieves Guild.
- In Baldur's Gate, if you work with Narlen Darkwalk on his assorted thieveing quests, when Alatos sells you out to be killed, Narlen kills your would-be attacker, and rebukes Alatos in the name of "honour amongst thieves." I always felt this was a nice touch (even though you miss out in experience in what is an easy fight, sometimes story is more important.)
- Speaking of nice touches, in Sorcerous Sundries upstairs in Baldur's Gate, there are a group of mages. They will not attack if Xzar or Montaron are in your party (or if you're nice to them and leave them be), since they reveal themselves to be Zhentarim.
- Some wizards that are not so lenient are the Thayvian Red Wizards in the woods. They'll only not attack if I am in your party, otherwise they will. You cannot talk them out of it.
- When you enter the Friendly Arm Inn for the first time, a commoner tells you of his uncle, a mage by the name of Ragefast. You later meet Ragefast who is in a feud with another mage in Baldur's Gate.
- In Ulgoth's beard, you talk to a smuggler called Calahan. You meet this rogue once again in BG2, in Brynnlaw.
- Also, in Ulgoth's beard, there is a mage called Shandalar. He has a quest for you, which he will force you to do for him if you killed his daughters in an unrelated quest in Baldur's Gate. Otherwise you can accept or decline.
- In Baldur's Gate, you meet Brielbara, whose child has been cursed. The father of this child is actually Coran, who will respond accordingly if he is in the party at the time.
- Dradeel is a mage you meet on Werewolf Island in BG1. In BG2, he is one of the inmates of the asylum.
- Haer'Dalis and his troupe are from Sigil, the main setting for Planescape: Torment.
- There are certain items you can buy from a vendor in BG2 that are from Planescape Torment, such as Dakkon's Zerth Blade.
- In Icewind Dale 1, there is an elf called Erevain. On his corpse you discover his journal. Within this journal, Erevain speaks fondly of his cousin, Xan.
- In Nashkel, there is a gravestone you can click on. If you do so, a mage will appear and tell you not to do that again. If you do not heed his warning, he will spawn fiery, destructive Phoenix Guards each time you click on his grave. This mage is named Daer'Ragh, and he is unkillable. In BG2, there is a set of spells (like Melf) named after him. They are Daer'Ragh's Mental agility (level 2), Daer'Ragh's Physical Agility (level 3), and Daer'Ragh's Aura Cleansing (level 4). These spells were never implemented in the final release of the game, but they can be accessed via Shadowkeeper.
These are all the ones I could think of for now. I'll post more in the future if I remember them, or come across new ones.
Minsc's character history is definitely based on one of the Dev's characters. Semaj (Sarevok's acolyte) is James backward, James Ohlen being one of the lead designers. It seems likely that recurrent names for unlinked NPCs may well have a similar basis.
The quest named "The Fisherman and the Priestess" talks about a deal the fishermen made with a cleric of Talos in Baldur's Gate. When you ask for the bowl back, Sonner says, "Take it, but know that the Storm Lord knows who it is that opposes him. You've got what ye came for, now get out of here. I should stay well away from any Talos shrine if I were you. Vengeful things, these gods."
There is in fact a shrine to Talos in the game, it's the one on the Captain Brage map! If you remove the idol from the shrine, you are attacked by a spirit who says, "Kozah!!" over and over again. Well, Kozah is another named used for Talos!