Single Character Rpg Combat ROLES
I am a big fan of single character rpgs like Fallout 1 and 2, Eschalon Book 1 and 2, The Quest and Geneforge 1-5, Divine Divinity, Neverwinter Nights SOU. My question is seeing as I like to see what is different because mostly turnbased, what roles do characters play in single character rpgs?
Im talking tank, damage dealer, scout/rogue, disabler, etc.
I wasn't sure whether this can be done as it is usually only done in party based rpgs.
Im talking tank, damage dealer, scout/rogue, disabler, etc.
I wasn't sure whether this can be done as it is usually only done in party based rpgs.
Post edited by LadyRhian on
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The difference when you have strength and what not is that they are good at dealing damage but less so at evading. In fallout you get evasion and high agility for high armor class. For eschalon speed is good at dealing damage and evading it too.
They are both good no matter what, that is just how I look at it.
The Quest takes matters a step further. Unlike fallout where ranged is powerful moreso than melee, Quest has ranged weapons excellent at far range and melee PERFECT at close range. All you need is resistance spell/scroll cast and then you can bum rush mages and melee for more damage than ranged weapons.
Block skill is more towards a finesse/tank build and can remove most melee/ranged damage. Thus you can get into melee range from afar with high skill in this.
On the other hand, a dualwielder is the most powerful damagedealer with damage. However, no defense compared to block.
Unless you need to kill the enemy group fast.
If you pump up your Intelligence in Fallout 1 & 2 and take the right perks you get a boatload of skill points to toy with. Combined with judicious use of skill books you can master a lot of varied skills. With Elder Scrolls games you can literally master every skill in the game and end up with godlike stats with more or less no downside. Fallout 3 is in the same boat.
Neverwinter Nights did force you to play more of a role, but it isn't really one game. It's a game engine and editor with a couple of single player campaigns bolted on. It's also easy enough for a mid-level adventurer and a henchman to take down a dragon easily in the vanilla single-player. I think I spent 2-3 times as long designing modules that never got finished, writing dialogue and messing with weapon/gear combinations in the editor as I did playing the actual game.