Player How-to: Getting Mods to work on EE, part II
CamDawg
Member, Developer Posts: 3,438
Step One
Install them as normal.If you get some time of error message (likely along the lines of it not being to find dialog.tlk) because the mod is using an old version of WeiDU, replace the setup-foo.exe program (or just setup-foo for you OS X/Linux users) with the latest copy of WeiDU appropriate to your platform.
Step Two
Go look at the old directions. Seriously, go look. Now everyone go love on @Wisp for making them all completely unnecessary.Please note: Some mods still need to be updated for other compatibility issues, but getting an EE-enabled WeiDU is a massive step forward. In the meantime, you can enjoy a slate of G3 mods that have received EE-compatibility updates: a couple of portrait packs, Mur'Neth NPC, or the ubiquitous BG2 Tweak Pack (which, despite its name, runs fine on EE).
When we get around to BGII:EE, we'll have P&P Celestials, G3 Anniversary, Amber, and Auren Aseph waiting (and hopefully more).
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Comments
I don't think any UB components were incorporated in BG:EE.
At very least I would like to mod it with the tweaks and try a run through with the new look and all that. It does seem a lot smoother, so maybe it will be fun.
But I need to find the durn folder to do the tweaks.
regards
This is a how-to thread for players, is there a similar "how-to" thread for MODDERS ?
I.e. what needs to be done to make sure your BGT or BGTutu mod works in BG1EE, or your BG2:ToB mod works on BG2EE?
I know @Cuv for instance is working to update Acension to work with BG2EE - I would be very much interested to know what exactly is he doing to achieve that, in technical terms.
Also, many mods use script block compares to write their new content into scripts. This is a safety feature for mod compatibility. In BGIIEE, many of these scripts have been updated to use better language and have also added in the new NPC content. So I have to carefully go through Ascension to make sure that the compare blocks exists with regards to how they are searched, and then the correct (and updated) scripting language is patched in.
This (and more) is all necessary to make sure that no files are directly overwritten, but rather patched to avoid conflicts with other mods. Otherwise we will be back in the dark ages of modding where you can only have one mod installed at a time. Hopefully that helps to answer your question
You may find also of interest @CamDawg's How-to on the G3 Forums:
http://forums.gibberlings3.net/index.php?showtopic=25609
tis made mods install fine but when i went to character generation and went to select the kit the box was not selectable and inside was written something like invalid 33435
then i went on to change the copy of weidu to the newest version
this time in character generation the writing said what it was supposed too ie the name of the kit, but i still couldnt select the kit even when picking human which should work with all 3 mods i tried.
i tried this with 3 different kits
wildsorcerer
eldritch knight
tiger style monk
could never select the kit.
so a few questions is this normal? is this because of the new patch? is there an easy way to enable modded kits for character generation?
thanks