Skip to content

Ranger vs Fighter/cleric?

2»

Comments

  • taltamir said:


    My current party:
    Fighter/Mage/Cleric - charname
    Minsk - Ranger
    Imoen - Fighter/Mage/Thief
    Jeheira - Fighter/Druid
    Aerie - Fighter/Mage/Cleric
    Viconia - Fighter/Cleric

    (thank you shadowkeeper!)
    I am using all the weapons you mentioned, but there are only so many such weapons. And quite a lot of interesting swords, which only minsk and imoen can use, and she is using the staff of the magi (I might switch her to carsomyr +6 when she gets use any item)

    Also, I currently have str boosting items on everyone except charname (who doesn't need it) and Aerie.
    I am honestly not sure if I should keep minsk's offhand as belm for the +1 APR or give him that sword that sets strength to 22.

    I was considering editing minsk away from ranger to a fighter/druid but then forktheworld pointed out the sword thing

    Hoo boy, yeah, I can see how adding a fighter multiclass to your entire party would make the weapon situation tight, especially since most of them have weapon restrictions from another class. I wouldn't switch Minsc to any class combo that's going to give him weapon restrictions. He'll be fine as a Ranger, but if you must switch him, I'd either go single-classed Berserker or Barbarian or make him a Fighter/Thief.

    I'd keep Belm as Minsc's off-hand, as a speed weapon trumps other options in nearly all situations. If you want to slide Belm over to Jahiera, Minsc can still use Kundane. Angurvadal actually makes a pretty good main hand weapon with its bonus fire damage, so you could use Angurvadal/Belm as your setup on Minsc.

    As a side note, if parties with a lot of Fighter/Cleric and Fighter/Druid combinations are something you really like, you might consider using the Item Upgrade mod, as it adds a couple of upgrade options for Gnasher (club), Skullcrusher (Mace), an additional scimitar, and some throwing spears, which would help equip a party hampered by divine weapon restrictions immensely.
  • CorvinoCorvino Member Posts: 2,269
    I'm not really sure the benefit of having a F/M/T and 2 F/M/Cs in the same party, especially since you have 2 other divine casters. I'm sure it works for you, but you'll be stuck with low level arcane spells for a long time. Just having a F/M for your main could overcome this to an extent.

    I know this is a bit off-topic, but still.
  • taltamirtaltamir Member Posts: 288
    edited October 2013
    Kaigen said:

    I'd keep Belm as Minsc's off-hand, as a speed weapon trumps other options in nearly all situations. If you want to slide Belm over to Jahiera, Minsc can still use Kundane. Angurvadal actually makes a pretty good main hand weapon with its bonus fire damage, so you could use Angurvadal/Belm as your setup on Minsc.

    I didn't even consider using Belm as off hand and angurvidal as main... this is what I am doing now, great idea!.
    Jeheira is using staff of the ram +6, imoen is using staff of the magi and will upgrade to carsomyr +6 when she gets "use any item" :).
    Kaigen said:

    As a side note, if parties with a lot of Fighter/Cleric and Fighter/Druid combinations are something you really like, you might consider using the Item Upgrade mod, as it adds a couple of upgrade options for Gnasher (club), Skullcrusher (Mace), an additional scimitar, and some throwing spears, which would help equip a party hampered by divine weapon restrictions immensely.

    Sounds nice, I will try that when I play BG2EE. Can't really use it now though thanks to the risk of save corruption from modifying an existing game.
  • [Deleted User][Deleted User] Posts: 0
    edited October 2013
    The user and all related content has been deleted.
  • taltamirtaltamir Member Posts: 288
    edited October 2013
    thespace said:

    Stealth, even without the ability to backstab, seems to be highly under-rated by many.

    Because it takes too much time and effort to use. I tried adding it to the custom AI I am building but it has some engine bugs preventing me from doing that.
    99% of the enemies I can just bum rush for a fraction of the effort. The 1% that take planning I will cast improved invisibility instead of using the inferior hide in shadows (regular invisiblity)
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    I dunno...being able to stealth in a Beastmaster with a Gnasher club to get the first hit on a mage before his protections can fire is pretty sweet. He's basically worthless for 4 rounds afterward, as long as he doesn't have scripted spells since the dot damage on Gnasher by-passes protections.
  • taltamirtaltamir Member Posts: 288

    I dunno...being able to stealth in a Beastmaster with a Gnasher club to get the first hit on a mage before his protections can fire is pretty sweet. He's basically worthless for 4 rounds afterward, as long as he doesn't have scripted spells since the dot damage on Gnasher by-passes protections.

    As I said, for the 1% of encounters where it is needed I can still do that with a spell. Invisibility or improved invisibility.
  • [Deleted User][Deleted User] Posts: 0
    edited October 2013
    The user and all related content has been deleted.
  • taltamirtaltamir Member Posts: 288
    edited October 2013
    thespace said:

    Casting a spell takes a lot more time than pressing the stealth button, and takes preparation/resting/spell slot. :)

    Which is why I don't use invisibility for 99% of encounters, the same ones I don't use stealth for.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    Of course, you don't actually need ANY skills or spells at all to beat the game, so it is kind of a moot point really.
  • taltamirtaltamir Member Posts: 288
    edited October 2013

    Of course, you don't actually need ANY skills or spells at all to beat the game, so it is kind of a moot point really.

    not entirely true.
    Chaotic commands is a must. As is resist fear. And breach.
    Aside from that, its not that i just don't need it, its that its not worth the effort. Some spells, while unnecessary, are worth the effort as they make things sufficiently easier to justify putting the effort into casting them instead of waiting for the party AI to melee the enemies to death
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    edited October 2013
    taltamir said:

    Chaotic commands is a must. As is resist fear. And breach.

    Please explain. I don't see how that could ever be true outside of specifically skewed mod-setups, let alone the vanilla game.
  • taltamirtaltamir Member Posts: 288

    taltamir said:

    Chaotic commands is a must. As is resist fear. And breach.

    Please explain. I don't see how that could ever be true outside of specifically skewed mod-setups, let alone the vanilla game.
    Enemies which mind control your party cannot be defeated without some way to counteract mind control. The most obvious and effective way to do it is chaotic commands + resist fear.
    Illithids, nymphs, particular enemy mages.
    However, it is possible to use alternative spells. Such as summoning undead and sending them in to fight in your stead.

    Breach is required to strip certain enemies of their defenses. Particularly immunity to magical weapons.

    Although it is potentially possible to savescum until you get extremely lucky on saves

    Oh and I forgot another huge one. Immunity to Magic:Abjuration
    Only defense against imprisonment which demi-liches have as an at will ability.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Control: dispel; wait until it wears off; use summons; use classes immune to it; focus-fire whoever casts the control; ...

    Breach: wait until defenses wear off (PfMW has very short duration); hit with normal weapons through PfMW; use Wand of Spell Striking; Dispel Magic; ...

    Imprisonment: Protection from Undead; Protection from Magic; summons; kill fast enough; ...

    Those are just off the top of my head, in 30 seconds of thinking. I think you're pretty far off of those spells you mentioned being required in any way...
  • lamaroslamaros Member Posts: 139

    Of course, you don't actually need ANY skills or spells at all to beat the game, so it is kind of a moot point really.

    That's not true.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    @Iamaros: I think he means you don't *need* any *specific* spells or skills to beat the game; not that he thinks you don't need *any* skills or spells *at all*. Though I'm not sure it would be true even in the later case, given how many potions, scrolls, etc. there are... not skills nor spells, right? >_>
  • DreadnaughtDreadnaught Member Posts: 92
    Again it's all about perspective. Sure there are many weapons in the game that best utilize a ranger or Fighter/cleric. So it depends on your playstyle and what you like more - a ranger (subturfuge or all out hail of missles) or the cleric(beefed up tank). You know I want to see a Fighter/cleric and a Fighter/mage go at it..... oooooo thats a new blog :D
  • lamaroslamaros Member Posts: 139

    @Iamaros: I think he means you don't *need* any *specific* spells or skills to beat the game; not that he thinks you don't need *any* skills or spells *at all*. Though I'm not sure it would be true even in the later case, given how many potions, scrolls, etc. there are... not skills nor spells, right? >_>

    Scrolls are def spells. Potions I'll give you.
  • taltamirtaltamir Member Posts: 288
    edited October 2013

    Control: dispel; wait until it wears off; use summons; use classes immune to it; focus-fire whoever casts the control; ...

    Breach: wait until defenses wear off (PfMW has very short duration); hit with normal weapons through PfMW; use Wand of Spell Striking; Dispel Magic; ...

    Imprisonment: Protection from Undead; Protection from Magic; summons; kill fast enough; ...

    Those are just off the top of my head, in 30 seconds of thinking. I think you're pretty far off of those spells you mentioned being required in any way...

    with the exception of "wait it out" (which is NOT practical in many battles) every example you gave was to cast other spells. I suggest you reread the arguments made.

    >Someone: You never need to cast any spells to win the game
    >Me: Yes you do
    >Like what
    >Me: List some spells, and explicitly state there are alternative spells that can achieve the same things
    >You: You are wrong, here are alternative spells that can achieve the same thing.
    Yes, I already explicitly said there are alternative spells that can achieve the same thing. And just because you are casting it off of a scroll or a wand doesn't mean you aren't casting a spell.
  • CorvinoCorvino Member Posts: 2,269
    In vanilla BG2 it is quite possible to "wait out" or just bash through a lot of combat protections with bonus elemental damage. The first couple of times I played through BG2 I had no idea about breach and kept trying to secret word Liches, and I didn't dispel because I did not want to lose my combat buffs. And yet I still completed SoA without too much difficulty.

    Ah, a more innocent age.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    taltamir said:

    Yes, I already explicitly said there are alternative spells that can achieve the same thing.

    Actually, what you said was:
    taltamir said:


    Chaotic commands is a must. As is resist fear. And breach.

    "is a must" is pretty absolute. I'm not sure how else to interpret it...
  • taltamirtaltamir Member Posts: 288
    edited October 2013

    "is a must" is pretty absolute. I'm not sure how else to interpret it...

    Context. Also, quote the whole thing
    taltamir said:

    However, it is possible to use alternative spells

    Chaotic commands OR an alternative spell are a must.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    @taltamir: you never mentioned anything about alternatives in the original post, and that's what I was responding to. Not that it matters anyway, I think we've established now that there are so many alternative effects and/or strategies to deal with these things that nothing is "required" by any means. Any class/race combination can solo the vanilla game without any difficulty.
  • taltamirtaltamir Member Posts: 288

    @taltamir: you never mentioned anything about alternatives in the original post, and that's what I was responding to. Not that it matters anyway, I think we've established now that there are so many alternative effects and/or strategies to deal with these things that nothing is "required" by any means. Any class/race combination can solo the vanilla game without any difficulty.

    And you you replied out of context, since the so called "original post" is a reply to a post saying you don't need any MAGIC to win the game.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    @taltamir: you probably don't. I still don't get how your "is a must" is ambiguous in any way, even accounting for the previous post. Very confusing.
Sign In or Register to comment.