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List of Known Issues: Please Read Before Reporting Bugs

DeeDee Member Posts: 10,447
edited October 2013 in The Road to v1.2
This thread will contain reports for issues that have been reported and confirmed. I'll try to also include some additional information about where things stand for fixing these issues.

Improvement to the Console

As of this patch (and the beta thereof), you no longer have to enter CLUAConsole to issue commands when debug mode is enabled. "C:" will serve the same purpose.

So instead of typing out, CLUAConsole: MoveToArea("AR2300")
You can type out, C: MoveToArea("AR2300")

Nifty, eh? I know, I know, not the most impressive feature you've ever seen, but it's saved us a lot of time during testing.
Post edited by Dee on
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Comments

  • DeeDee Member Posts: 10,447
    edited October 2013

    Water should not be the color of lime jell-o in AR3200 at night

    1. Start a new game
    2. Travel to High Hedge using the console command, C: MoveToArea("AR3200")
    3. Advance the time to night with Ctrl-T
    4. Clear the area with C: ExploreArea()
    5. Open the mini-map (M)
    6. Move the viewport to the green patch on the left edge of the area
    7. Return to the gameplay screen (G)
    8. Observe that the water is bright green

    The water should not be bright green. It should be the color of normal water with the normal water texture.
    Internal Tracking Number: 5433 (Fixed)
    Post edited by Dee on
  • DeeDee Member Posts: 10,447
    edited October 2013

    Movie audio should not stutter

    [spoiler]1. Launch the game and select "Baldur's Gate" from the splash screen
    2. Notice that there is a stuttering clicking sound throughout the movie

    There should not be any sounds during the movie that are not part of the movie itself.

    Additional Notes:

    This issue doesn't affect all systems. So far, it appears to affect the following GPU setups:
    - NVIDIA GeForce 9200
    - ATI Mobility Radeon HD 4200 Series[/spoiler]
    Internal Tracking Number: 6146 (Fixed)
    Post edited by Dee on
  • DeeDee Member Posts: 10,447
    edited October 2013

    Party should face away from the cave entrance when emerging from the Wyvern Cave

    1. Start a new game
    2. C: MoveToArea("AR4501")
    3. C: ExploreArea()
    4. Make sure to pause and kill each enemy (Ctrl-Y) so that they don't kill you
    5. Exit to the East
    6. Notice that the character is facing the entrance

    The character should be facing East.
    Internal Tracking Number: 6160 (Fixed)
    Post edited by Dee on
  • DeeDee Member Posts: 10,447
    edited October 2013

    The "Missing Ice Cave" should not look like angry confetti

    1. Start a new game
    2. C: MoveToArea("AR1010")
    3. Notice that the entire area looks like this:
    image


    The horror.

    No area should look like that.

    Additional Notes:

    The way into this area is currently deactivated, so this is more for our own benefit, at least for now.
    Internal Tracking Number: 6154 (Fixed)
    Post edited by Dee on
  • DeeDee Member Posts: 10,447
    edited October 2013

    Cursor should not be visible during movies

    1. Launch the game and select "Baldur's Gate" on the splash screen
    2. Notice that the mouse cursor is visible during the movie

    The cursor should be hidden during the movie.
    Internal Tracking Number: 6162 (Fixed)
    Post edited by Dee on
  • DeeDee Member Posts: 10,447

    Journal should snap to the top of the list if there are not enough entries to allow scrolling

    1. Start a new game with Abdel
    2. Enter the Candlekeep Inn
    3. Speak to Firebead
    4. Open the Journal (J)
    5. Expand "Firebead's Scroll"
    6. Scroll down to the bottom with the mouse wheel
    7. Collapse "Firebead's Scroll"
    8. Notice that the text does not move down to be fully displayed on screen

    The text should move down to be fully displayed on screen.
    Internal Tracking Number: 6164
  • DeeDee Member Posts: 10,447
    edited October 2013

    Slings should not receive Strength bonus to THAC0

    1. Start a new game with Abdel
    2. Enter the Inn and speak to Winthrop
    3. Switch to the Buy/Sell screen
    4. Select "Sling" and "Bullets" and click Buy
    5. Click Done
    6. Open the Inventory (I)
    7. drag the sling and the bullets onto the paper doll to equip them
    8. Notice that the THAC0 section displays "Strength Modification: -1" and the THAC0 value is displayed as 21

    The THAC0 value should be 22 (20, +2 for being non-proficient), and the THAC0 section should not display "Strength Modification: -1".
    Internal Tracking Number: 6165 (Fixed)
    Post edited by Dee on
  • DeeDee Member Posts: 10,447

    Fireplace flickering should not cause bright square on the area art in Shank's house

    1. Start a new game with the Abdel pregen
    2. Enter the house at x=2961, y=425
    3. Ctrl-Y Shank
    4. Notice that a bright square flickers on and off in front of the fireplace

    There should not be a bright square in front of the fireplace.
    Internal Tracking Number: 6166
  • DeeDee Member Posts: 10,447
    edited October 2013

    Record screen should not display incorrect "To Hit" value under Ability Bonuses when weapon is equipped

    1. Start a new game, Half-Orc / Fighter
    2. Distribute points so that the character has a 19 Strength
    3. Assign two proficiency points to Short Sword on the Skills screen
    4. Start the game
    5. Open the Inventory screen (I)
    6. Drag the quarterstaff onto the paperdoll to equip it
    7. Notice that the THAC0 section displays "Strength Modification: -3"
    8. Open the Record (R)
    9. In the statistics pane, scroll down to Ability Bonuses
    10. Notice the line, "To Hit: +4"

    This line should display "To Hit: +3".
    Internal Tracking Number: 6167 (Fixed)
    Post edited by Dee on
  • DeeDee Member Posts: 10,447
    edited October 2013

    Multiplayer menus should not shift to the upper left

    [spoiler]1) Open up Baldur's Gate Enhanced Edition
    2) Click on Baldur's Gate
    3) Click on Multiplayer
    4) Click on Advanced
    5) Notice how the menu shifts to the upper left

    Multiplayer menus should not shift to the upper left.

    Additional Details:

    If one were to click on protocol, you will notice how the protocol menu is not centered.
    [/spoiler]
    Internal Tracking Number: 6143 (Fixed)
    Post edited by Dee on
  • DeeDee Member Posts: 10,447
    edited October 2013

    Rasaad's base AC should not be less than 10

    [spoiler]1. Start a new game
    2. C: MoveToArea("AR4800")
    3. Speak to Rasaad and choose dialogue options 1, 1, 1, 1, 3 to make him join you
    4. Select Rasaad and open the Inventory (I)
    5. Notice that in the AC section, Rasaad's base AC is listed as "9"

    Rasaad's base AC should be listed as "10".

    Additional Notes

    The higher-level versions of Rasaad also have this issue.[/spoiler]
    Internal Tracking Number: 6168 (Fixed)
    Post edited by Dee on
  • DeeDee Member Posts: 10,447

    Auto-pause should not occur before area and enemies are shown

    1) Load attached save
    2) Open up the options (O)
    3) Click Gameplay
    4) Raise the difficulty to the highest level
    5) Click on Auto-Pause
    6) Enable Enemy Sighted
    7) Return to game screen (G)
    8) Start an area transition and travel to a far away location (Step may need to be repeated)
    9) Notice how the game pauses before the area is shown

    Area and enemies should be shown before the auto-pause occurs.

    Additional Notes

    We're using an existing save for the purposes of testing, but this issue occurs any time a random encounter happens, if you have auto-pause set.
    Internal Tracking Number: 6161
  • DeeDee Member Posts: 10,447
    edited October 2013

    The game should not unpause when switching to the various screens

    [spoiler]1. Start a new game with Abdel
    2. Move the screen so that Abdel is on the left edge of the screen
    3. Open the Inventory (I)
    4. Notice that the game pauses (Abdel doesn't move)
    5. Open the Journal (J)
    6. Notice that the game unpauses (Abdel moves)

    The game should be paused.

    Additional Notes

    This issue affects the Priest Spells, Wizard Spells, Journal, World Map, and Options screens.
    [/spoiler]
    Internal Tracking Number: 6169 (Fixed)
    Post edited by Dee on
  • DeeDee Member Posts: 10,447
    edited October 2013

    Parda should appear as soon as the player leaves the Priests' Quarters after killing Shank

    1. Start a new game
    2. Enter the building at x=2975, y=443
    3. Speak to Shank, choose option 1
    4. Ctrl-Y Shank to kill him
    5. Leave the building
    6. Notice that Parda does not appear immediately

    Parda should appear at x=2938, y=796 as soon as the player emerges from the building and walk to the player to initiate dialogue.
    Internal Tracking Number: 6170 (Fixed)
    Post edited by Dee on
  • DeeDee Member Posts: 10,447
    edited October 2013

    Neera should initiate dialogue normally after rescuing her from the Red Wizards if Edwin is in party

    1. Start a new game with Abdel
    2. C: CreateCreature("Edwin")
    3. Ctrl-Q Edwin to make him join your party
    4. C: MoveToArea("AR3300")
    5. Walk toward x=3345, y=1318
    6. When Neera approaches, navigate the encounter with option 1 each time
    7. When the red wizards walk away, notice that Neera issues her selection sounds constantly, and dialogue cannot be initiated with her

    Neera should not make her selection sounds, and she should initiate dialogue.
    Internal Tracking Number: 6171 (Fixed)
    Post edited by Dee on
  • DeeDee Member Posts: 10,447
    edited October 2013

    Berserker enrage does too much damage when the rage ends

    [spoiler]
    1. Load the attached save game
    2. Note the characters' HP is 14/14
    3. Activate the enrage ability by pressing 1 > f12 > f1
    4. Note the characters' HP is now 29/29
    5. Wait 60 seconds for the enrage to expire
    6. The character goes unconscious with 1/14 HP

    The character should not go unconscious with 1/14 HP; the character should have 14/14 HP.

    Additional Notes

    We're using an existing save for the purposes of testing, but what's happening is that when the berserker rage ends, the character loses 15 hit points (as normal), and then loses an additional 15 hit points. It's this second loss of hit points that's the problem.
    [/spoiler]
    Internal Tracking Number: 6175 (Fixed)
    Post edited by Dee on
  • DeeDee Member Posts: 10,447
    edited October 2013

    Kivan should not post quest done if he's not in the party


    1) Start new game with Abdel
    2) C:SetGlobal("Chapter","GLOBAL",4)
    3) C:MoveToArea("AR3200")
    4) Observe that a new Done Quests journal entry has been added for Kivan and Tazok

    The Quest Done entry should only post if the quest was accepted, and Kivan is in your party.
    Internal Tracking Number: 6218 (Fixed)
    Post edited by Dee on
  • DeeDee Member Posts: 10,447

    Copying item to journal should not change the sort order of user entries

    1) Start new game, choose Abdel
    2) Create new user journal entry "Alpha"
    3) Exit journal and press Ctrl-T
    4) Create new user journal entry "Zed"
    5) Exit journal and press Ctrl-T
    6) Create new user journal entry "Beta"
    7) Notice that user journal entries are in reverse time order (Beta/hr 9, Zed/hr 8, Alpha/hr7)
    8) Exit journal and press Ctrl-T
    9) C:CreateItem("SCRL2I")
    10) Copy scroll to journal
    11) Observe that the user journal entries are sorted alphabetically

    Journal Entries should always be sorted by Date (Why/hr 10, Beta/hr 9, Zed/hr 8, Alpha/hr 7)
    Internal Tracking Number: 6212
  • DeeDee Member Posts: 10,447
    edited October 2013

    Kivan should not talk about the bandit camp when talking to Meklin

    1) Load attached Save
    2) Talk to Meklin
    3) Click through the dialogue and notice Kivan mentions the bandit camp then dialog ends

    He should not talk about the bandit camp and dialog should continue.
    Internal Tracking Number: 6227 (Fixed)
    Post edited by Dee on
  • DeeDee Member Posts: 10,447
    edited October 2013

    You should not get into a dialogue loop if Kivan is in your party during one of Dorn's talks

    1) Load attached Save
    2) Rest
    3) Wait for Dorn to initiate dialogue
    4) Select the third dialogue option: "Is there someone you suspect?"
    5) Notice that the dialogue never ends. An endless loop. You are forced to close the game.

    There should be no loop.
    Internal Tracking Number: 6222 (Fixed)
    Post edited by Dee on
  • DeeDee Member Posts: 10,447
    edited October 2013

    Kivan should not initiate dialogue when off-screen


    1. Load the attached saved game
    2. Move to the eastern edge of the map and travel to Nashkel
    3. Notice that Kivan initiates dialogue from off-screen: "It is a good time for us to go our separate ways. Perhaps we shall meet again."

    Kivan should not initiate dialogue from off-screen. Kivan should not initiate dialogue at all unless the player speaks to him.

    (If the player ends the dialogue, Kivan continues to initiate dialogue from off-screen until the player either invites him to rejoin the party, leaves the area, or kills him.)
    Internal Tracking Number: 6287 (Fixed)
    Post edited by Dee on
  • DeeDee Member Posts: 10,447
    edited October 2013

    Using Dragon Disciple's Breath Weapon should not crash game

    1) Start new game: Male > Human > Sorcerer > Dragon Disciple
    2) C:SetCurrentXP(5000)
    3) Open the Record (R) and select "Level Up", then "Done"
    4) Return to the Gameplay screen (G)
    5) Enter Candlekeep Inn
    6) Select the Special Abilities icon (F12) and select Dragon Breath (F1)
    7) Target the nearest tutor
    8) Notice that the game crashes just before the fire reaches Firebead

    The game should not crash.
    Internal Tracking Number: 6299 (Fixed)
    Post edited by Dee on
  • DeeDee Member Posts: 10,447
    edited October 2013

    Dual-Class and Multiclass characters should not receive incorrect HPs when leveling up

    [spoiler]

    Multiclass Repo:

    1) Start a new game using Canderous (Fighter/Mage). He starts with 7 hit points
    2) C:SetCurrentXP(4000) to gain Figter level
    3) Notice you gained +3 hp - > 10 hit points
    4) C:SetCurrentXP(5000) to gain Mage level
    5) Notice you gained +3 hp - > 13 hit points
    6) Start a new game using Canderous (Fighter/Mage). He starts with 7 hit points
    7) C:SetCurrentXP(5000) to gain Figther and Mage level at the same time
    8) Notice you gained +7 hp - > 14 hit points

    Both characters should have 14 hit points.

    Dual Class Repo:

    1) Start a game with a human thief with 18 STR, 18 DEX and 14 CON.
    2) C:SetCurrentXP(20000) to gain level 6
    4) Notice you have 36 HP
    5) Dual class to fighter.
    6) Notice you still have 36 HP
    7) C:SetCurrentXP(64000) to gain fighter 7 / thief 6
    8) Notice you have 44 HP

    You should have 46 HP.[/spoiler]
    Internal Tracking Number: 6297 (Fixed)
    Post edited by Dee on
  • DeeDee Member Posts: 10,447

    The multiplayer "Connection" screens hould appear before the game list screen

    1. Launch the game and select Baldur's Gate > Multiplayer
    2. Notice that the Join Game screen appears and there is an Advanced button on the top-right and a Create Game button at the top-middle of the screen

    The Join Game screen should not appear; the Connection screen should appear. The Advanced and Create Game buttons should not appear on the Join Game screen.

    On the Connection screen, there should be a "Pre-Generate Character" button below "Join Game". Clicking this button should open Character Creation, allowing the player to immediately export the character and return to the Connection screen. The "Cancel" button should be moved to the bottom-right slot.
    Internal Tracking Number: 6345
  • DeeDee Member Posts: 10,447

    Selecting party members with keyboard hotkeys should work

    1. Start a new game with the Abdel pregen
    2. Ctrl-Q the nearest Tutor to make him join your party
    3. Press the "2" key (not on the number pad)
    4. Notice that the Tutor is not selected

    The Tutor should be selected.
  • DeeDee Member Posts: 10,447

    "Write Magic" button should not be greyed out for spells that can still be scribed

    1) Start a new game with Adelia
    2) C:CreateItem("scrl82")
    3) C:CreateItem("scrl84", 2)
    4) Open the Inventory (I)
    5) Right-click on the Larloch's Minor Drain scroll
    6) Click "Write Magic" to scribe the spell into your spellbook.
    7) Right click on the remaining Larloch's Minor Drain scroll
    8) Notice that the "Write Magic" button is greyed out
    9) Click "Back"
    10) Right click on the Chill Touch scroll
    11) Notice that the Write Magic button on the Chill Touch scroll is greyed out.

    The Write Magic button shouldn't be greyed out; it should appear as active and allow the player to scribe the scroll.

    Bonus Note:

    The "Write Magic" button can still be clicked on both types of scrolls; the button should only be usable if the spell can be scribed into the spellbook.
    Internal Tracking Number: 932
  • DeeDee Member Posts: 10,447

    Talking to non-protagonist party member should not make that character leave the party

    1. Start a new game with the Abdel pregen
    2. Ctrl-Q the nearest Tutor
    3. Select the "Speak" action (F1) and target the Tutor
    4. Notice that the Tutor says, "I shall take my leave of ye. Perhaps another day we can continue our grand quest" and leaves the party

    The tutor should not say anything and should remain in the party.

    This issue also affects player-created characters during multiplayer.
    Internal Tracking Number: 6448
  • DeeDee Member Posts: 10,447

    Neera is too hard to keep alive in her first encounter

    1) Start a new game.
    2) C: MoveToArea("AR3300")
    3) Walk toward Neera (x=2486, y=673)
    4) Follow the dialogue, and when the battle begins, observe how quickly and easily Neera is killed.

    Neera should not be so easily killed by the red wizards.
    Internal Tracking Number: 4446
  • DeeDee Member Posts: 10,447

    Dual-classing from a kit should display kit name in class title

    1. Start a new game, Human > Mage > Enchanter
    2. Press Ctrl-8 to set all ability scores to 18
    3. C: SetCurrentXP("5000")
    4. Open the Record (R)
    5. Press "level up" and then "accept"
    6. Press "Dual-Class"
    7. Select "Fighter" and assign proficiency points, then click "Done"
    8. Notice that the character's class title at the top of the Record screen is listed as "Mage/Fighter"

    The class title should not be listed as "Mage/Fighter"; it should be listed as "Enchanter/Fighter".

    This issue affects all kits when dual-classing.
    Internal Tracking Number: 6455
  • DeeDee Member Posts: 10,447

    Game should not crash when manipulating the scroll bar during Map Note creation

    1. Start a new game with the Abdel pregen
    2. Open the Map (M)
    3. Right-click anywhere in the map to open the "Map Note" window
    4. Click on the text field and type the following:
    "THIS IS MY WHEELCHAIR
    WITHOUT ME, IT IS USELESS
    WITHOUT IT, I AM USELESS"
    5. Click on the scrollbar that appears
    6. Notice that the game crashes

    The game should not crash. The scrollbar should allow you to scroll up and down in the text field.
    Internal Tracking Number: 6456
This discussion has been closed.