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Flashburn's Big Book of Beta Bugs

FlashburnFlashburn Member Posts: 1,847
edited October 2013 in The Road to v1.2
Well its not a book really. But it might span the length of one by the time I finish the playthrough. I hope it doesn't though.

I'll be doing some more testing tomorrow. I've got a headache from sheer joy after watching the livestream of Mighty No.9 hitting $4 million on Kickstarter. That and being chosen for beta testing for BGEE makes this pretty much the best day I've ever had in a LONG time.

To start with, I'll quote myself from the Phase II thread which @Dee hasn't tagged in the Hit List.
Flashburn said:

Anyway, onto the problems I've encountered. This appears when I try to set the Marker Feedback past the maximum on the slider.
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This one is when I try to slide the Locator Feedback past the maximum too.
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Both of these occurred while not in-game, but rather in the BG1 and Black Pits main screens.


If I try to set these things past their maximum while in-game, I get this error after I click OK to the above error messages. It won't go away even if I click OK a million times, so I have to stop the Baldur.exe process and restart the game since it basically locks up.
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Comments

  • FlashburnFlashburn Member Posts: 1,847
    edited October 2013
    The multiplayer screen is centered on the left side of the screen in both graphical options for some reason. Everything works fine except for that cosmetic flaw.

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  • YukonRobYukonRob Member Posts: 7
    Further to this, the protocol screen is right justified while create and join are centered
  • DeeDee Member Posts: 10,447
    The menu centering is an issue we're working on. There's a fix pending on our end.
  • DeeDee Member Posts: 10,447
    edited October 2013
    Issue listed here

    Multiplayer menus should not shift to the upper left

    1) Open up Baldur's Gate Enhanced Edition
    2) Click on Baldur's Gate
    3) Click on Multiplayer
    4) Click on Advanced
    5) Notice how the menu shifts to the upper left

    Multiplayer menus should not shift to the upper left.

    Additional Details:

    If one were to click on protocol, you will notice how the protocol menu is not centered.
    Internal Tracking Number: 6143 (Fix Pending)
  • FlashburnFlashburn Member Posts: 1,847
    Minor gripe here but if Rasaad is a Sun Soul Monk, why is he wearing brown? I thought their traditional colors were toward the warm end of the spectrum like red, gold, orange, and yellow.

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  • FlashburnFlashburn Member Posts: 1,847
    edited October 2013
    When you click to increase/decrease a skill when monks level up, it displays the name of a different skill than what you're adjusting.

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    I'm going to take a guess here and say that this is because the skill points box code was lifted from the thief version to the monk version. Theirs goes in order of Pick Pockets, Open Locks, Find Traps, Move Silently, Hide in Shadows, Detect Illusion, and Set Traps - just like the monk's version seems to be doing.

    Clicking on the name of the skill to the left of the buttons displays the proper information, however.
  • FlashburnFlashburn Member Posts: 1,847
    So this happened when I quickloaded at Black Alaric's cave.

    I fought and killed two Flesh Golems without this occuring, but quickloading before fighting the third one resulted in this.

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    Here's what the screen looked like if its any help.
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  • FlashburnFlashburn Member Posts: 1,847
    Two monks in one party is not conducive to success so I decided to start over as a dwarven defender.

    I crashed when it came time for Gorion to fight Sarevok and his lackeys. I can send a crash dump of this.
  • FlashburnFlashburn Member Posts: 1,847
    edited October 2013
    Some spell scrolls' BAM do not have a rolled-up appearance when picked up like all the other scrolls in the game. Rather, they stay in their normal square shape. I can't take a proper screenshot of it though because items that are being picked up will not appear in the screenshot for some reason.

    This happens with the following scrolls:
    *Level 1 - Find Familiar, Spook, Reflected Image
    *Level 2 - Glitterdust, Ray of Enfeeblement
    *Level 3 - Spell Thrust, Protection From Cold, Protection From Fire, Minor Spell Deflection, Melf's Minute Meteors, Remove Magic
    *Level 4 - Fire Shield (Red and Blue), Stoneskin, Secret Word, Teleport Field, Farsight, Contagion, Spider Spawn, Minor Sequencer
    *Level 5 - Sunfire
    Post edited by Flashburn on
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Flashburn said:

    So this happened when I quickloaded at Black Alaric's cave.

    I fought and killed two Flesh Golems without this occuring, but quickloading before fighting the third one resulted in this.
    ...

    That is some temporarily created item, like goodberries, shillelagh, melf's minute meteors, etc.
    Do you remember if you cast any spells that would create temporary items?
    The saved game for this bug would also be great (send it to Dee with descriptions).
  • FlashburnFlashburn Member Posts: 1,847
    edited October 2013
    @Avenger_teambg
    I saved over the game accidentally (d'oh!), but I do remember that I had Branwen use her Hammer of the Gods ability to help fight the golems with Kagain. Would the crash dumps be of any use?
    Post edited by Flashburn on
  • FlashburnFlashburn Member Posts: 1,847
    The roof of the Iron Throne building looks really garbled up.

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  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Flashburn said:

    @Avenger_teambg
    I saved over the game accidentally (d'oh!), but I do remember that I had Branwen use her Hammer of the Gods ability to help fight the golems with Kagain. Would the crash dumps be of any use?

    Thanks, so it was Branwen's spiritual hammer ability.
    No need of crash dumps, that screenshot about the assertion failure was enough.
  • BalquoBalquo Member, Developer Posts: 2,746
    Iron throne is being worked on.
  • ThunderThunder Member Posts: 157
    Flashburn said:

    Two monks in one party is not conducive to success so I decided to start over as a dwarven defender.

    I crashed when it came time for Gorion to fight Sarevok and his lackeys. I can send a crash dump of this.

    I also just crashed at the end of that fight, right before Sarevok was going to deal the finishing blow.
  • FlashburnFlashburn Member Posts: 1,847
    edited October 2013
    Took a break for a couple of days (heresy!) after playing the beta for about a week straight. I'm about to descend into Durlag's Tower and see if there's anything wrong with that place next.

    I don't know why the change for just about every item's appearance in the inventory was necessary - I much prefer its old state. One thing that is wrong with this besides the aforementioned scrolls is that the Staff Spear +2's "picked-up" appearance in the inventory screen just looks weird. There is a vertical black bar that appears to the left of the icon when you're moving around in the inventory. I would post a screenshot, but, just like the scrolls' problem, I can't take one because items that are being picked up will not display in a screenshot.
  • FlashburnFlashburn Member Posts: 1,847
    Well, I beat the Demon Knight, Aec'Letec, and Sarevok. No other outstanding bugs to report besides the following:

    One thing I've noticed is that sometimes party members will turn to face each other and say a selection sound. It's like they're trying to have their conversations where they compliment/antagonize one another, but instead they say a selection sound or "initial command given" sound. I THINK this is exclusive to the EE-companions, since they don't have either of these lines.

    Though I'll be damned if I didn't smile in Durlag's Tower level 4 when Rasaad turned to Imoen and said, "I look forward to your instruction." I was having them both start checking for traps. Imoen was the most skilled at it and it was like she was teaching Rasaad what to look for. :3
  • BasillicumBasillicum Member, Translator (NDA) Posts: 400
    Flashburn said:

    One thing I've noticed is that sometimes party members will turn to face each other and say a selection sound. It's like they're trying to have their conversations where they compliment/antagonize one another, but instead they say a selection sound or "initial command given" sound. I THINK this is exclusive to the EE-companions, since they don't have either of these lines.

    I've noticed this as well, and it is not exclusive to EE-companions. My current party uses none of the new NPCs, and this happens every now and then anyway.
  • FlashburnFlashburn Member Posts: 1,847
    edited October 2013
    @Dee
    I know that slings getting a STR bonus to THAC0 was fixed, but it looks like throwing daggers were missed. Or is this intentional? This guy has 19 STR and 18 DEX.

    Also this is from the latest build (October 12; fixed party member selection with keyboard).

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