Unpause the inventory screen
crasher_pt
Member Posts: 7
Hi all,
From what I remember of the original Baldur's Gate, the game always unpaused whenever you entered the Inventory screen. This created a situation where you did not want to enter the inventory or you'd lose the ability to control the battlefield. Perhaps on purpose, the number of quick slots then became important since it enabled switching weapons or use multiple items without unpausing the game. Yes, Boo was a handicap!
Then BG2 came and changed all this, you are always paused in the inventory screen. It might have been a workaround for some bugs (the game might have crashed if you switch some gear at some improper time) but I really liked the feature. It also enabled managing the inventory on those long strolls across the map (and getting caught with your pants down). But by Valkur's strapping buttocks, I want it back! If it's not too much trouble. Make it optional perhaps? Thanks.
From what I remember of the original Baldur's Gate, the game always unpaused whenever you entered the Inventory screen. This created a situation where you did not want to enter the inventory or you'd lose the ability to control the battlefield. Perhaps on purpose, the number of quick slots then became important since it enabled switching weapons or use multiple items without unpausing the game. Yes, Boo was a handicap!
Then BG2 came and changed all this, you are always paused in the inventory screen. It might have been a workaround for some bugs (the game might have crashed if you switch some gear at some improper time) but I really liked the feature. It also enabled managing the inventory on those long strolls across the map (and getting caught with your pants down). But by Valkur's strapping buttocks, I want it back! If it's not too much trouble. Make it optional perhaps? Thanks.
1
Comments
You can't play a tactical game without that feature, the need to change not only weapons but potions and scrolls aswell.
I could see it being a option you could click on yourself, but i wish they would just keep it the way it is now.
I totally understand that you'd like it to stay but honestly I think it should be a part of the BG hardcore experience.
I liked it too. Forced choices increase strategic depth in general - you don't just have a medicine cabinet of fixes for every imaginable problem.