Skip to content

Multiplayer Game crashes when I try to enter the Friendly Arm

doenerdoener Member Posts: 18
Every time we try to enter the Friendly Arm the game crashed with the following message on my Mac:


Process: Baldur's Gate - Enhanced Edition [6372]
Path: /Applications/Baldur's Gate - Enhanced Edition/*/Baldur's Gate - Enhanced Edition.app/Contents/MacOS/Baldur's Gate - Enhanced Edition
Identifier: com.beamdog.baldursgateenhancededition
Version: 1.0.1 (2014)
Code Type: X86 (Native)
Parent Process: launchd [142]
User ID: 502

Date/Time: 2013-10-02 20:17:54.634 +0200
OS Version: Mac OS X 10.8.5 (12F37)
Report Version: 10

Interval Since Last Report: 47773 sec
Crashes Since Last Report: 10
Per-App Interval Since Last Report: 9484 sec
Per-App Crashes Since Last Report: 4
Anonymous UUID: 8CBF0C2A-4721-17EC-555D-4B4A7C6FF831

Crashed Thread: 1 Dispatch queue: com.apple.libdispatch-manager

Exception Type: EXC_CRASH (SIGBUS)
Exception Codes: 0x0000000000000000, 0x0000000000000000

Thread 0:: Dispatch queue: com.apple.main-thread
0 com.beamdog.baldursgateenhancededition 0x001a8ad3 CArray::~CArray() + 57089
1 com.beamdog.baldursgateenhancededition 0x00247ffe CResHelper::SetResRef(CResRef const&, int, int) + 3276
2 com.beamdog.baldursgateenhancededition 0x00247f5f CResHelper::SetResRef(CResRef const&, int, int) + 3117
3 com.beamdog.baldursgateenhancededition 0x00252e86 CTypedPtrList::~CTypedPtrList() + 750
4 com.beamdog.baldursgateenhancededition 0x001ab643 CArray::~CArray() + 68209
5 com.beamdog.baldursgateenhancededition 0x001aa299 CArray::~CArray() + 63175
6 com.beamdog.baldursgateenhancededition 0x001c7398 CGameEffectDamage::UsesDice() + 107498
7 com.beamdog.baldursgateenhancededition 0x00183f9d CTypedPtrList::~CTypedPtrList() + 41081
8 com.beamdog.baldursgateenhancededition 0x00192133 CScreenWorld::TimerAsynchronousUpdate() + 25
9 com.beamdog.baldursgateenhancededition 0x0045f948 CList::~CList() + 4378
10 com.beamdog.baldursgateenhancededition 0x00437704 CMessageExploreArea::GetMsgSubType() + 5676
11 com.beamdog.baldursgateenhancededition 0x00463561 CList::~CList() + 19763
12 com.beamdog.baldursgateenhancededition 0x0046365a CList::~CList() + 20012
13 com.beamdog.baldursgateenhancededition 0x004361b6 CMessageExploreArea::GetMsgSubType() + 222
14 com.beamdog.baldursgateenhancededition 0x00002735 0x1000 + 5941

Thread 1 Crashed:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x926f59ae kevent + 10
1 libdispatch.dylib 0x90675c71 _dispatch_mgr_invoke + 993
2 libdispatch.dylib 0x906757a9 _dispatch_mgr_thread + 53

Thread 2:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x926f27ce mach_msg_trap + 10
1 libsystem_kernel.dylib 0x926f1cac mach_msg + 68
2 com.apple.audio.CoreAudio 0x926458ba HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138
3 com.apple.audio.CoreAudio 0x9263ff2e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 70
4 com.apple.audio.CoreAudio 0x9263e5cd HALC_ProxyIOContext::IOWorkLoop() + 1287
5 com.apple.audio.CoreAudio 0x9263e017 HALC_ProxyIOContext::IOThreadEntry(void*) + 145
6 com.apple.audio.CoreAudio 0x92648561 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke_0 + 20
7 com.apple.audio.CoreAudio 0x9263df3d HALB_IOThread::Entry(void*) + 71
8 libsystem_c.dylib 0x987a25b7 _pthread_start + 344
9 libsystem_c.dylib 0x9878cdce thread_start + 34

Thread 3:
0 libsystem_kernel.dylib 0x926f50ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x987a50ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x987a4e79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x9878cdaa start_wqthread + 30

Thread 4:
0 libsystem_kernel.dylib 0x926f50ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x987a50ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x987a4e79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x9878cdaa start_wqthread + 30

Thread 5:
0 libsystem_kernel.dylib 0x926f50ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x987a50ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x987a4e79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x9878cdaa start_wqthread + 30

Thread 1 crashed with X86 Thread State (32-bit):
eax: 0x00000004 ebx: 0xb0184700 ecx: 0xb01845ac edx: 0x926f59ae
edi: 0x00000000 esi: 0x906758a1 ebp: 0xb0184718 esp: 0xb01845ac
ss: 0x00000023 efl: 0x00000247 eip: 0x926f59ae cs: 0x0000000b
ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
cr2: 0x060c8000
Logical CPU: 0

The same if my friend hosts the game with this savegame under Windows. I attached the full error message.
Sign In or Register to comment.