An Adventure module
NWN_babaYaga
Member Posts: 732
with all the experienced and veteran guys and gals together in here has anyone a "real" project planed or is anyone just doing NPC interactions or working/improving on the tools etc. (which is realy appreciated also)?
What I mean is an actuall adventure project with new areas and new quests. The smaller the scope as a start the better I think so if anyone needs an area and prop designer... here I am;)
I should add that I´m not going to learn the specific tool for dialogues or quests. I´m just doing art assets and provide them to the quest designer then!
What I mean is an actuall adventure project with new areas and new quests. The smaller the scope as a start the better I think so if anyone needs an area and prop designer... here I am;)
I should add that I´m not going to learn the specific tool for dialogues or quests. I´m just doing art assets and provide them to the quest designer then!
Post edited by NWN_babaYaga on
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Comments
@Iansounet
http://www.baldursgatemods.com/forums/index.php?board=124.0
NOTE: some textures that are used in TOB are reused in NWN 100%. ttr01_grass and ttr01_dirt03 or so;)
I've noticed with a lot of the Athkatla cylinders and domes, they're pretty rough and you can count the polys.
Realy, In 10 years of modding for BG have no one ever thought about releasing a setup for others???
As a counter performance dont hesitate to ask for something appropriate;) I´m realy p****** wasting 3 or 4 hours alone messing with units and cam properties.
If you want a quick example of my texture work (still not finished) , which I´m willing to share:
http://4.bp.blogspot.com/-PyFxoM6B51I/UBbtJmsX0UI/AAAAAAAAADM/Kj7JZYaGOWU/s1600/mb0_fieldst02b.jpg
not just this one i mean, i have a whole texturestreet for decent medieval building design
http://bgrealm.webs.com/3d.html
EDIT: @NWN_babaYaga @Nimz
Just imported it and thanks again!!!
For now I try to focus on interiors for a while, we have lots of potential wilderness areas in BG1 from where we can enter a cavesystem, dungeon etc. And thats were the most part of adventuring takes place anyway. A house, small ruin or caveentrance isnt to difficult to model and once rendered, we can layer it over a part of an existing area BMP where we think it fits. So once I´m happy with a properly lit interior section I can share the FBX file as well.
And btw. the house is realy small when I render it with your cam settings at 5120 x 3840. But it´s a great start and realy helped me to also not give up so quickly;)
For a potential candidate of a cool adventure area, the GNOLL STRONGHOLD idea comes to mind. We have everything just not the interior part...
Something about a BG2 area:
There is this dead forest area with big trees and do they used animBAMS for the branches so the NPC´s are layered behind them? you know what I mean, since it´s 2d how they make something that is in front of the cam and the CHARNAME behind.
EDIT: The BAMs for that forest are totally static, I'm quite sure. They're strictly for covering animations instead of doing wallgroups. Could be a useful tool if you have an area that has an impossible number of wallgroups.
I think there might be some painting, but also some of the stuff could just be clever materials? The top/bottom shader goes a long way for terrain (and I swear, that's how they did it for IWD), and you can get away with quite a bit with vertex painting.
Any thoughts?
And once I made some more stufffor you, like lighting examples for windows, torches and wall prefabs etc I´ll make it available and we could host it on your site too @SFisch?
I'd be happy to host your stuff for you, too. I'm in the middle of getting a domain name for it, so it shouldn't be more than a few days.
And I´m on weekend already. SOoooooo I should have a good mix of usefull content in one scene gathered by saturday:)
I rediscover an old way modeling again I ended around 2005... with nwn and it´s a good feeling:D
http://www.bhaalspawn.org
and the 3D section is:
http://www.bhaalspawn.org/3d.html
I want to get back into modelling and I may give scene creation a go, once I have finished all the other things I have on my plate at the moment. Have a Dungeons of Dredmor mod I need to finish when I get back off holiday.