General Fighter Dual Classing question
Battlehamster
Member Posts: 298
Given that fighters typically don't get anything fantastic past the extra 1/2 apr at level 13, other than kits is there ever a good reason to NOT dual-class a lv. 13 fighter if the option is available? It seems like you stand to gain substantially more than you might lose.
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Also.
I find it pointless to dual over from fighter after hitting level 7. In another thread I crunched all the numbers and it is a mere pittance next to the mountain of XP you have to climb to not only go from 7 to 13 but from 1 to 14 in a new class.
A brief summary as to why 7 > 13
*You got 70 hit points already, plus what your news class brings before you ever hit level 13 as a fighter.
*You're gonna be a spell caster or a rogue, at level 7 you have an insane thac0 to compliment either of those classes.
*You get 2 APR with specialized training. Another .5 APR would be nice, but it's not a critical need. 3 APR with 2wS is good enough.
*You can activate your fighter class before the first game is finished. WAY before it's finished if you do a solo run to power through levels.
9 -> Last health boost
13 -> Last ½ APR.
In a 5-6 man party you want to dual class at 9.
In a 3 man party or less it's worth waiting to 13.
It should be noted that the THAC0 values are as follows:
7: 14, 9: 12, 13: 8
Assuming you're dualing to thief or mage you will better these THAC0 values in your second class as follows:
Thief level 15/19/never.
Mage level 22/never/never.
THAC0 is not a huge thing, but it does help and maybe keep it in mind.
(I too prefer to dual-class at 7)