Script Issue
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Why does following script not do what it's intended to do?
Why does this script trigger when See("Minsc") and InParty("Minsc") should return false?
Why does this NPC initiate a dialogue with the PC when the action indicates a dialogue should be initiated with Minsc?
What should I do to have this script trigger only if Minsc is with me?
IF See([PC]) See("Minsc") InParty("Minsc") Global("ELMinscDialogue", "LOCALS", 0) THEN RESPONSE #100 Dialogue("Minsc") ENDI don't have Minsc in the party, yet the creature that this script is bound to runs up to the PC to start a conversation.
Why does this script trigger when See("Minsc") and InParty("Minsc") should return false?
Why does this NPC initiate a dialogue with the PC when the action indicates a dialogue should be initiated with Minsc?
What should I do to have this script trigger only if Minsc is with me?
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Comments
Both of them try to initiate a dialogue with the PC.
Anyone? Please? Pretty please?
Damn, this game can kick your ass if you're new to modding.