Default script moves into melee using ranged weapons
crasher_pt
Member Posts: 7
1. Equip ranged weapon on character; character has default AI script
2. Attack a group of monsters that don't close on the character (e.g. monsters themselves have ranged weapons, they are held, they are busy meleeing other characters, etc)
3. Kill target with the ranged weapon
Error: after the target dies, the character will close in and "melee" a new target with the equipped ranged weapon.
Workaround: change script to "standard attack", this way the character will attack a new target at range with the equipped ranged weapon.
2. Attack a group of monsters that don't close on the character (e.g. monsters themselves have ranged weapons, they are held, they are busy meleeing other characters, etc)
3. Kill target with the ranged weapon
Error: after the target dies, the character will close in and "melee" a new target with the equipped ranged weapon.
Workaround: change script to "standard attack", this way the character will attack a new target at range with the equipped ranged weapon.
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