Skip to content

A couple possibly old bugs found

MadhaxMadhax Member Posts: 1,416
I haven't played BGEE in several months, but I thought these were fixed/changed at some point since release:

a) Neera's staff still doesn't work correctly. It occasionally shows flame bursts, but it never deals damage to either her or her targets.
b) Sleep is still an auto-win against early-game enemies, as is Command. Aren't enemies supposed to wake up if they take a hit while sleeping? I just facerolled the Nashkel Mines, knocking over kobolds by the dozen. I could try limiting my use of it, but my PC is a Dragon Disciple with it as one of his level 1 spells, so it's one of his only tricks.

Comments

  • TomeTome Member Posts: 466
    I think sleep is meant to be like that. The 'wake up on hit' thing was only a suggestion on the Feature Requests IIRC.
  • MadhaxMadhax Member Posts: 1,416
    It's not consistent with how the spell works in Icewind Dale, but then again there are plenty of mechanical differences between the two games. I could have sworn enemies woke up in the original, though.
  • elminsterelminster Member, Developer Posts: 16,317
    Nah it didn't though logically they should.
  • JaesaJaesa Member Posts: 26
    edited October 2013
    @Madhax I can't say anything about Sleep in the original Baldur's Gate, since I never played a mage character in it, but the way Sleep works in BGEE is normal according the spell's description. The target(s) makes a save vs. Death with a -3(?) penalty, and on a failure, fall asleep and stay asleep for x amount of turns (where x = the caster's level multiplied by 5). I think there was something to do with the amount of hit dice, but I can't recall it off the top of my head. Or maybe that was in reference to another spell.
Sign In or Register to comment.