Questions for those who played unmodded BG1, and this
mister
Member Posts: 8
Since I'm thinking of buying this.
#1 How much new content is added to the original maps (new encounters, loot, equipment)?
#2 How is the game balance compared to the original? Is there much retuning on exp giveout, encounter difficulty, and do the new classes and kits make the game too hard or easy, particularly in early-game?
#3 I've heard of out-of-depth random encounters in reviews (dread wolves @ level 1?). I never liked to install tutu on bg1 because the BG2 engine would carry over its monster generation table, which resulted in out-of-depth encounters not intended by the campaign. I'm wondering if this issue was inherited in EE as well without being corrected, since it uses the BG2 engine as a base.
#4 Has the exp cap changed from the original?
#5 Have the bonuses from stats changed at all? I remember there were some discrepancies in the original between the actual game and the manual and rule-set.
#6 Same question about weapon proficiencies. I assume it switched over to BG2's (the old were stronger because you got the same bonuses on more gear), so how does that affect the game in practice?
#7 Any new recorded dialog added to old npc's (playable or otherwise)?
#8 I know they didn't have the source assets, but did they try enhancing the old graphics through any post-processing filters? I think I read somewhere that they were thinking of trying that.
Thanks
#1 How much new content is added to the original maps (new encounters, loot, equipment)?
#2 How is the game balance compared to the original? Is there much retuning on exp giveout, encounter difficulty, and do the new classes and kits make the game too hard or easy, particularly in early-game?
#3 I've heard of out-of-depth random encounters in reviews (dread wolves @ level 1?). I never liked to install tutu on bg1 because the BG2 engine would carry over its monster generation table, which resulted in out-of-depth encounters not intended by the campaign. I'm wondering if this issue was inherited in EE as well without being corrected, since it uses the BG2 engine as a base.
#4 Has the exp cap changed from the original?
#5 Have the bonuses from stats changed at all? I remember there were some discrepancies in the original between the actual game and the manual and rule-set.
#6 Same question about weapon proficiencies. I assume it switched over to BG2's (the old were stronger because you got the same bonuses on more gear), so how does that affect the game in practice?
#7 Any new recorded dialog added to old npc's (playable or otherwise)?
#8 I know they didn't have the source assets, but did they try enhancing the old graphics through any post-processing filters? I think I read somewhere that they were thinking of trying that.
Thanks
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Comments
2. Its certainly easier than the original. They have balanced some of the kits (like totemic druid summons) but you do gain access to the BG2 spellbook which makes things certainly easier than the original. Wild animals do tend to behave more intelligently than in the original however. I'm not aware of any retuning of XP rewards.
3. Occasionally you will get a difficult encounter like that however I've been testing the BGEE beta (version 1.2) and this doesn't seem to happen very much. So the upcoming patch should address any problems here.
4. The experience cap is the same as TOTSC (161,000).
5. The bonuses from stats haven't changed from BG1 with the exception of intelligence. As of the upcoming patch (and this more relates to bg2) a characters intelligence will determine whether or not they can memorize scrolls from a particular level (they can always use potions to pump it up temporarily though).
6. Weapon proficiencies however have been altered from BG2 to provide (among other things) a 1/2 attack per round bonus for grandmastery. So there is an overall increase of 1 APR over basic weapon proficiency if you go grandmastery. However the game does use the specialized weapons proficiency approach (rather than broad BG1 categories like "Large swords" etc).
7. No just some text.
8. Yes they did use filtering but I'm really not qualified to explain it.
2. No real change in experience, except for extra quests releated to the new npcs (which are relatively low in xp in comparison to thier expected level) Difficults is moderate, about in line with the original game (some encounters easy, others much more challenging) The black pits adventure is probably the most challenging adventure in there now.
Whether or not the new kits make the game easier or harder depends on which kit you pick. As in the original however, mages and sorcerors are weak in the early game, whereas fighters, rangers and paladins are stronger. At around 4-5 classes tend to even out a little.
Worth noting is that some kits (such as assassin for example) don't really have access to their main benefits in the levels you are likely to reach in bg1.
3. A lot of these encounters exist in the original, since they are not scaled to level, but rather to area. If you walk between areas in cloakwood, you are just as likely to get ambushed by wyverns if you are at level 1 or level 8.
One issue people were having at launch was that encounters were not spawning enough enemies to scale with your party level. (2 hobgoblins would spawn for example, rather than 6)
I believe this issue has been fixed in subsequent patches however, and have not actually encountered any issues myself.
4. No change to xp cap from the original ToTSC cap (161k)
5. No change from the original, assuming that you played the original with the most up to date patch. If you are wandering about the specifics, the game manuals have been completely rewritten, and are included to download with the game.
6. The game uses bg2 weapon profiencies (you have to put points seperately in longswords and bastards swords rather than just putting points in "large swords") You also get to pick the bg2 fighting styles as well (two weapon fighting, sword and sheild fighting, and so on
7. Old NPCs have new dialogue, but largely only when reacting to the new npcs and new content.
8. Yes. New renderer, new graphics engine, 1pp graphics. Lots of misc changes. Check out some of the screenshots for comparison.
Just thought of another question: does the difficulty slider differ from BG2, do you get more options?
I would install SCS and start a game from scratch. Then you get a really new and challenging experience.
I remember early on the idea of a highly customisable game with tons of tickboxes being a highly discussed and supported feature request, but I guess they hadn't the time for most of those.
Thanks for the scs recommendation. I seldom go for gameplay mods though.
SCS does have a gazillion customization options.
That being said, it seems the game is now 75% off on Beamdog *and* Steam, so I guess that is quite the incentive...
All in all, I'd recommend the EE version to the OP. You do get new NPCs. There are quite a few bug fixes that were implemented. If nothing else, it loads quicker. And some of the tweaks to the UI are quite nice (if superficial). There are a few new areas also. And the BG2/BG:EE engine is just nicer than the BG1 engine (more spells, kits, class choices, proficiencies etc...).
just my two cents.
#1 How much new content is added to the original maps (new encounters, loot, equipment)?
-not much
#2 How is the game balance compared to the original? Is there much retuning on exp giveout, encounter difficulty, and do the new classes and kits make the game too hard or easy, particularly in early-game?
-it is much easier
#3 I've heard of out-of-depth random encounters in reviews (dread wolves @ level 1?). I never liked to install tutu on bg1 because the BG2 engine would carry over its monster generation table, which resulted in out-of-depth encounters not intended by the campaign. I'm wondering if this issue was inherited in EE as well without being corrected, since it uses the BG2 engine as a base.
-dunno but it is still easy
#4 Has the exp cap changed from the original?
-no
#5 Have the bonuses from stats changed at all? I remember there were some discrepancies in the original between the actual game and the manual and rule-set.
-dunno what you ask but manual was wrong in many places and descriptions in game are better now
#6 Same question about weapon proficiencies. I assume it switched over to BG2's (the old were stronger because you got the same bonuses on more gear), so how does that affect the game in practice?
-it is easier dual wield + dual wield specialization
#7 Any new recorded dialog added to old npc's (playable or otherwise)?
-no
Sounds like there are some good reasons for me to get it, although those who never played it the first time around will get more out of it. I just feel they missed a lot of opportunities to improve things, and to keep the campaign balanced with the new powers, so it's not like throwing a fox in a chicken coup. I wonder if they ever intended to revisit the repository of feature requests, or if that is less of an archive and more of a graveyard now...
Either way, anyone who has played BG before should absolutely be running SCS anyway, and that is sufficiently difficult to make it a challenge still
2 - game balance is the same to me. The new classes aren't power breaking, not anymore than kensai/mages and fighter/druids.
3 - not a solid knowledge about this issue, so i prefer to not comment.
4 - already stated by others previous.
5 - they reworked the structure of the game, yes. Now grandmastery does what grandmastery is intended to do for example, i believe that some other few missing strings where attended as well.
6 - weapon proficience is based on BG2 as well, the entire engine is based on the later ToB BG2 engine in fact.
7 - Some new dialogues (with no voice) between the old and new NPCs, and that's all.
8 - They cleaned the graphics but didn't totally reworked them, neither they intend to make new graphic avatar skins for the game, i think, but this need confirmation. The UI is what mostly changed from the old and these EE versions, also the game is now compatible with the last systems and computers without generating glitchs on the install or during the game (at least after the new patch be released that's the intent).
BG2EE will keep the same proficiency bonuses as BGEE.
http://forum.baldursgate.com/discussion/comment/347484#Comment_347484
Also I would note that without modifying the experience cap in BG1 it was never possible to actually get grand mastery in BG1. It is possible to get it in BGEE now particularly if you dual class.
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