Tiax and Branwen
elminster
Member, Developer Posts: 16,317
I'm writing up an NPC guide for the game. Anyways, I've read online that they have a conflict. I looked in Interact.2DA and they don't appear to share any barbs, but Branwen has a line "Stay well clear of me, you foul speakin heretic!" in her dialogue file.
Its been years since I probably ever even tried the combination of these 2, but does anyone know (first hand experience) if they do indeed have some kind of conflict?
Its been years since I probably ever even tried the combination of these 2, but does anyone know (first hand experience) if they do indeed have some kind of conflict?
2
Comments
So usually Tiax says "Tiax and his greatness shall squash you as a bug, you...you...insolent BUG!" and then fights Quayle, which Quayle saying upon victory "Violence is a trademark of low intelligence!".
Now for the Tiax and Branwen fight, Tiax says "All the world will tremble beneath the feat of Tiax!", Branwen says "May Tempus show you the error of your ways", he says "Thous would'st mock me? Ye stiff-rumped fool!", she says "Stay well clear of me, you foul speakin' heretic!" and then the dialog directs to the above Tiax vs Quayle fight. I haven't tested it but it's possible that the fight occurs and the Quayle line at the end is merely skipped if Quayle isn't in the party but I doubt it.
The problem is that there isn't a dialog between only Branwen and Tiax that leads to a fight, when there really should. It looks to me that the BG vanilla developers forgot to add a line of script that initiates a battle instead of a redirect to the Tiax vs Quayle fight. There are many instances of incomplete NPC dialog in the game, for example Montaron is supposed to compliment another NPC but the developers only put in his insult dialog even though he has a voiced compliment line. It's easy to fix since all you have to do is add a "c" into the INTERACT.2da file.
Since Overhaul is forbidden from editing vanilla BG dialog, the omitted dialog will have to be fixed via a mod. I was thinking of creating one since it is rather straight forward, there's about 10-20 fixes to be done, just a matter of forming a consensus on who the typed/voiced dialog is directed at.