New Enchantment Spells
ZanathKariashi
Member Posts: 2,869
Work in progress, yada yada, just like my other spell catalogs.
1st level -
Hypnotism -
Target creature stands motionless for 1 round, +1 round per level. Effect ends instantly if damaged. Save vs spells at -2 to negate.
Taunt -
Target creature goes Berserk for 1d4 rounds on a failed save.
2nd Level -
Bind -
20ft range. Creatures less then of 5 HD or less are knocked down for 1 round, no save. Creatures with 6 or more HD get a save. Creatures larger then human sized get a +4 bonus vs the spell.
Forget -
Creatures not normally hostile to the caster can be restored to neutrality on a failed save. Creatures that are always hostile to the caster are unaffected.
Scare -
Causes target creature to panic. No Save. Creatures greater then 6 HD get a save. No affect on undead or planar creatures.
Tasha's Hideous Laughter -
Creatures that fail their save are immediately knocked down for 1 round and suffer a -2 hit/damage penalty for 1 round per level. Saves are modified by intelligence. Mindless creatures or creatures with less then 4 int are immune. 5-7 save at -6. 8-12 saves at -4. 13-14 gets -2, and those 15 or above save with no penalty. Affects 1d4+1 creatures within 30ft.
3rd level -
Suggestion -
Target creature will aide the party for 4 rounds, +1 round per level. Any hostile action by the party towards the target breaks the effect. (does not give direct control). -2 saves if target is humanoid, no penalty if target is otherwise.
4th Level -
Fumble -
If Target creature fails the save vs this spell, they have to save at the beginning of each round or fall down. For the duration of the spell they also have a 50% spell failure penalty and a -2 to all saves. If they make the initial save, they are instead slowed, as per the spell.
5th Level -
Geas -
Target creature joins the party for 1 day per caster level. Only affects humanoids. Creature gets a +4 bonus to resist the effect.
Mass Suggestion -
As per suggestion, but applies to all targets within a 30ft radius.
6th Level -
Binding -
Target extra-planar creature is paralyzed for 1 turn on a failed save. If the caster has twice as many HD as the target, it gets no save.
Blackmantle -
(Enchantment/Necromancy)
Target creature cannot benefit from any form of healing or regeneration for the duration. Lasts for 1 turn on a failed save.
7th Level -
Steal Enchantment -
Destroys a random magical item on target creature on a failed save.
8th level -
Mass Charm -
As per charm person, but has a -2 save penalty and affects all target within 30ft of the caster.
Otto's Irresistible Dance -
On the caster's next melee hit, the target is forced to dance uncontrollably for 5 rounds. Armor is worsen by 4, and the subject suffers a +20 penalty on all saves for the duration. Allows no save.
Sink -
(Enchantment/Alteration)
As per Imprisonment, except it has a 30ft range and allows a saving throw but not magic resistance. Exceptionally large creatures such as Dragons are immune.
9th Level -
Mordekanien's Disjunction -
(Alteration/Enchantment)
As functions similar to dispel magic, except it has a base success chance of 100% and can dispel any protection but can only be cast as a targeted spell. Every magical item on the target has a 50% chance of being destroyed.
Thrall -
Target creature permanently joins the party as an npc (technically as a Familiar or henchmen, but I have no idea how those effects work). -4 save penalty. Exceptionally large creatures such as giants or dragons are unaffected, as are Undead or extra-planar creatures.
1st level -
Hypnotism -
Target creature stands motionless for 1 round, +1 round per level. Effect ends instantly if damaged. Save vs spells at -2 to negate.
Taunt -
Target creature goes Berserk for 1d4 rounds on a failed save.
2nd Level -
Bind -
20ft range. Creatures less then of 5 HD or less are knocked down for 1 round, no save. Creatures with 6 or more HD get a save. Creatures larger then human sized get a +4 bonus vs the spell.
Forget -
Creatures not normally hostile to the caster can be restored to neutrality on a failed save. Creatures that are always hostile to the caster are unaffected.
Scare -
Causes target creature to panic. No Save. Creatures greater then 6 HD get a save. No affect on undead or planar creatures.
Tasha's Hideous Laughter -
Creatures that fail their save are immediately knocked down for 1 round and suffer a -2 hit/damage penalty for 1 round per level. Saves are modified by intelligence. Mindless creatures or creatures with less then 4 int are immune. 5-7 save at -6. 8-12 saves at -4. 13-14 gets -2, and those 15 or above save with no penalty. Affects 1d4+1 creatures within 30ft.
3rd level -
Suggestion -
Target creature will aide the party for 4 rounds, +1 round per level. Any hostile action by the party towards the target breaks the effect. (does not give direct control). -2 saves if target is humanoid, no penalty if target is otherwise.
4th Level -
Fumble -
If Target creature fails the save vs this spell, they have to save at the beginning of each round or fall down. For the duration of the spell they also have a 50% spell failure penalty and a -2 to all saves. If they make the initial save, they are instead slowed, as per the spell.
5th Level -
Geas -
Target creature joins the party for 1 day per caster level. Only affects humanoids. Creature gets a +4 bonus to resist the effect.
Mass Suggestion -
As per suggestion, but applies to all targets within a 30ft radius.
6th Level -
Binding -
Target extra-planar creature is paralyzed for 1 turn on a failed save. If the caster has twice as many HD as the target, it gets no save.
Blackmantle -
(Enchantment/Necromancy)
Target creature cannot benefit from any form of healing or regeneration for the duration. Lasts for 1 turn on a failed save.
7th Level -
Steal Enchantment -
Destroys a random magical item on target creature on a failed save.
8th level -
Mass Charm -
As per charm person, but has a -2 save penalty and affects all target within 30ft of the caster.
Otto's Irresistible Dance -
On the caster's next melee hit, the target is forced to dance uncontrollably for 5 rounds. Armor is worsen by 4, and the subject suffers a +20 penalty on all saves for the duration. Allows no save.
Sink -
(Enchantment/Alteration)
As per Imprisonment, except it has a 30ft range and allows a saving throw but not magic resistance. Exceptionally large creatures such as Dragons are immune.
9th Level -
Mordekanien's Disjunction -
(Alteration/Enchantment)
As functions similar to dispel magic, except it has a base success chance of 100% and can dispel any protection but can only be cast as a targeted spell. Every magical item on the target has a 50% chance of being destroyed.
Thrall -
Target creature permanently joins the party as an npc (technically as a Familiar or henchmen, but I have no idea how those effects work). -4 save penalty. Exceptionally large creatures such as giants or dragons are unaffected, as are Undead or extra-planar creatures.
Post edited by ZanathKariashi on
0
Comments
Always more spells!
Hypnosis is technically just a very weak version of the suggestion spell, that only allows a single simple request and only related to the affected creature, such as stand motionless or the like.