Multiclassing and dualclassing
Rasmus
Member Posts: 16
One of my peeves with the series was the racial discrimination concerning multiclassing and dualclassing. In effect, multiclassing was generally a bad idea (not always) and dual-classing was always a great idea. My suggestion is either to allow everyone to do both, or disallow dual-classing altogether, since it was simply an improvement over the basis that the game was balanced toward. It makes no sense that your race determines the meta-game mechanics of choosing two professions.
As it is I would say that from a power gaming approach, humans was the only way to go, which is sad.
As it is I would say that from a power gaming approach, humans was the only way to go, which is sad.
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The dual-classing and multi-classing restrictions are straight from AD&D. I doubt they'll be changed for BGEE.
The only good duals would be the ??/specialist mage and possibly fighter/?? due to their grandmastery bonus. Not to mention any non mage duals will have to suck up xp and levels to gain back their initial class and even then will really only do so if you are playing with a less than full party in which case the exp would still be put to just as much use in a multi class mage scribing his scrolls.
All of this not including any non-human racial bonuses like bonus stats, saves, and immunities.
Example: In Gold Box games not only can you dual class From a Paladin to any other class, you can dual class TO a Paladin from any other class.
Paladin/Ranger? You got it! Ranger/Fighter? Uh, if you say so. Thief/Ranger? You'll be stealthy at least.
Now that the GUI would be fully editable, I don't see restricting these dual classes as prudent any more.
Dual-Classing between the game-series XP cap has a more limited if pronounced edge as you can gain several levels in a given class in exchange for a single or specific number of levels from your chosen primary class to take advantage of said limit. Unfortunately, everytime expansions/games were added, this changed.
But dont take away my ability to powergame the series with one OP character. (gotta keep ToB plausible somehow ;D)
First, it allowed Fighter/whatevers to achieve Grand Mastery in their weapon specs. This makes so much sense it's not even funny. How come a human can become a level 9 Fighter, dual class over to a Cleric, and have Grand Mastery in Hammers, while a level 30 Fighter/Cleric will never be anything more than Specialized? Doesn't make any sense. This was a great change that made the game so much better.
The second change was removing weapon restrictions from MC'd clerics and druids. This wasn't huge, but it gave the MC a small edge over the DC. Especially Cleric/Rangers with bows. Mmmmm.
Like @shout27 said, if it were a level cap, MC would be great. But since its an XP cap, DC clearly gets the nod. Take out the XP cap and F/M/C is the best class there is, but with it in it will usually succumb to a DC'd F->M or even F->C
but with kits i would give multiclass a chance.
I don't think that its certain that everything from ToBex will be added. I also honestly don't remember if ToBex removes dual class restrictions.
So yes, the gnomes have pointy ears too
There aren't very many instances where multiclassing is stronger than dual classing. Sure you can get HLA abilities in two classes... but that is really kind of over rated and would only come into play if you take the game all the way to the end of BG2 TOB. And for the price of those HLA you get much slower level progression than a dual classed character. Dual classing on the other hand can let you pick up a bunch of levels from Class A while only losing a few levels Class B. Or alternatively you pick up a few levels from Class A while only losing one or even no levels from CLass B. Dual classing pretty much lets you keep your cake and eat it too.