New Abjuration spells
ZanathKariashi
Member Posts: 2,869
Fairly Short list as most are already in game or wouldn't work with BG. Work in progress, yada yada.
2nd Level -
Filter -
Target creature is immune to all gas/cloud based spells and effects for 1 turn per level.
3rd Level -
Invisible Mail -
Sets base AC to 3 as long as it remains in effect. Spell blocks a total of 1 physical damage per caster level. Lasts until used up or 8 hours pass.
Iron Mind -
Immunity to Charm and Hold spells for 1 hour.
4th Level -
Bestow Curse - Can only be removed by Remove Curse.
Randomly and permanently does one of the following on a failed save.
Random ability score on the target is reduced to 3.
Hit/damage/saves are worsen by 4.
50% chance per round to fall down.
Halo of Eyes -
Caster has infravision, and cannot be backstabbed. Also invisible or stealthed creatures gain no bonus to hit.
5th level -
Dismissal-
Target summoned or gated creature is instantly removed. Save gets a bonus for each level over the caster the target is, and a penalty for each level under the caster the target is.
6th Level -
Anti-magic Shell -
Caster is encased by a field that prevents any spells from affecting them. All magical buffs are removed, and all abilities of magical items suppressed. Lasts 1 round per level.
Repulsion -
One per round any creature attempting to approach the caster's frontal cone will knocked away, as per wing buffet. Lasts 1 round/2 levels. Exceptionally large creatures such as giants or dragons are unaffected.
7th Level -
Banishment -
As per Dismissal but affects all applicable targets within 60ft of the caster. Creatures with fewer HD then the caster get no save.
8th Level -
Protection from Undead -
The caster is warded in such a way that undead cannot see or otherwise detect their presence. Any hostile action dispels the effect.
Mind Blank -
Target creature gains the same effect as a Greenstone Amulet, except the effect lasts 24 hours.
Spell Immunity -
Caster and all friendly subjects within 20 feet gains +10 to saves vs magical effects for 1 round per level.
2nd Level -
Filter -
Target creature is immune to all gas/cloud based spells and effects for 1 turn per level.
3rd Level -
Invisible Mail -
Sets base AC to 3 as long as it remains in effect. Spell blocks a total of 1 physical damage per caster level. Lasts until used up or 8 hours pass.
Iron Mind -
Immunity to Charm and Hold spells for 1 hour.
4th Level -
Bestow Curse - Can only be removed by Remove Curse.
Randomly and permanently does one of the following on a failed save.
Random ability score on the target is reduced to 3.
Hit/damage/saves are worsen by 4.
50% chance per round to fall down.
Halo of Eyes -
Caster has infravision, and cannot be backstabbed. Also invisible or stealthed creatures gain no bonus to hit.
5th level -
Dismissal-
Target summoned or gated creature is instantly removed. Save gets a bonus for each level over the caster the target is, and a penalty for each level under the caster the target is.
6th Level -
Anti-magic Shell -
Caster is encased by a field that prevents any spells from affecting them. All magical buffs are removed, and all abilities of magical items suppressed. Lasts 1 round per level.
Repulsion -
One per round any creature attempting to approach the caster's frontal cone will knocked away, as per wing buffet. Lasts 1 round/2 levels. Exceptionally large creatures such as giants or dragons are unaffected.
7th Level -
Banishment -
As per Dismissal but affects all applicable targets within 60ft of the caster. Creatures with fewer HD then the caster get no save.
8th Level -
Protection from Undead -
The caster is warded in such a way that undead cannot see or otherwise detect their presence. Any hostile action dispels the effect.
Mind Blank -
Target creature gains the same effect as a Greenstone Amulet, except the effect lasts 24 hours.
Spell Immunity -
Caster and all friendly subjects within 20 feet gains +10 to saves vs magical effects for 1 round per level.
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