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Fighter/Thief/Mage/Cleric Multiclass

HeinrichHeinrich Member Posts: 188
For the ultimate solo character.

Need I say more?

Comments

  • DazzuDazzu Member Posts: 950
    Before we can get that, we need F/C/T in general... maybe F/M/D as well.
  • shout27shout27 Member Posts: 89
    edited July 2012
    . . .no. The whole point of the original ADnD is that you need a party to work together to succeed, where at any given point one class can be stronger than another class in a given area. Not this munchkin crap.
    Besides, C/T is available to half-elves I believe, I didn't care for it as all the different abilites ended up being a mess on my GUI.
  • HeinrichHeinrich Member Posts: 188
    Like I said, used as a solo character: The jack of all trades but master of none.

    If the idea is really that outrageous and won't be implemented in the final product, then at least make it possible to make a mod out of it. I would just love to try this kind of character out.

  • DazzuDazzu Member Posts: 950
    shout27 said:


    Besides, C/T is available to half-elves I believe, I didn't care for it as all the different abilites ended up being a mess on my GUI.

    Gnomes and Half-Orcs only. That said, I believe EE's GUI is editable if I'm not mistaken. CT's true potential is terrifying.
  • shout27shout27 Member Posts: 89
    Heinrich said:

    Like I said, used as a solo character: The jack of all trades but master of none.

    If the idea is really that outrageous and won't be implemented in the final product, then at least make it possible to make a mod out of it. I would just love to try this kind of character out.

    Yeah. . . if it's a multi-classed character, then it's a master of all those classes in 2E. It also lies completely out of 2E's ruleset. I'm pretty sure you'd have to either mod it together as a specialist kit/class (if you want it to be more of a jack-of-all-trades like the bard) or convince someone to code it together for you.
  • FillaFillasonFillaFillason Member Posts: 110
    Remeber how you could be an barde in 2e? "The Bard class, previously attainable only after switching from Fighter, to Thief, and lastly to Bard, was changed to be a normal class that could be chosen at character creation.(in 2.5 or 3 edition I belive)

    THIS is the way it shall be done. :-) multiclass whit 4 classes? That is about the dumbest sugestion I have heard to day, IMO :-)

  • HeinrichHeinrich Member Posts: 188

    multiclass whit 4 classes? That is about the dumbest sugestion I have heard to day, IMO :-)

    Say what you wish about it. I still want to get my hands on this multiclass! :)
  • FillaFillasonFillaFillason Member Posts: 110
    Heinrich said:

    multiclass whit 4 classes? That is about the dumbest sugestion I have heard to day, IMO :-)

    Say what you wish about it. I still want to get my hands on this multiclass! :)
    hehe. The forgotten realms Albert Einstein, master off all trades
  • WolfheartWolfheart Member Posts: 170
    I'd love a thief, mage/sorcerer, cleric with accesss to the mage's HLA's... Yes, I do play without a level cap ^^*
  • g314g314 Member Posts: 201
    edited July 2012
    Even if you could get this class, think about level progression. A double-class character barely gets to use Mage level 9 spells in ToB. At this rate, since you would hardly reach level 6 spells because of split XPs between classes, I would suggest a Bard, or a Fighter/Mage if you like combat. I wouldn't even recommend F/M/T or F/M/C that are already available for the same reasons I said above.

    Ideally, you would like the 3rd Edition ruleset to get some benefits from many classes, but Overhaul said they're sticking with the 2nd Edition, because of copyright.
  • HeinrichHeinrich Member Posts: 188
    g314 said:

    Even if you could get this class, think about level progression. A double-class character barely gets to use Mage level 9 spells in ToB. At this rate, since you would hardly reach level 6 spells because of split XPs between classes, I would suggest a Bard, or a Fighter/Mage if you like combat. I wouldn't even recommend F/M/T or F/M/C that are already available for the same reasons I said above.

    I am aware of this. Using Double or even Triple class characters does result in slower progression, especially since it's like having multiple characters in one.

    But like WolfHeart said, I also like play without a level cap when playing solo because it's just one of those multiclasses that would be fun to play with a maximum amount of mods. :)
    g314 said:

    Ideally, you would like the 3rd Edition ruleset to get some benefits from many classes, but Overhaul said they're sticking with the 2nd Edition, because of copyright.

    I'm not expecting this feature to be implemented just like that. I'm just hoping that they make this moddable since they are de-hardcoding many features and making modding easier. Baldur's Gate has become one of those games that I simply cannot play without mods.
  • O_BruceO_Bruce Member Posts: 2,790
    You want is served with chips, my lord?

    Now, seriously. Correct me if I'm wrong, but isn't the whole point of playing solo is to make game more challenging? If so, why create perfect character, who can do everything by itself? There is no point at all.
  • HeinrichHeinrich Member Posts: 188

    You want is served with chips, my lord?

    Cool Ranch Doritos. Chop chop.

    Now, seriously. Correct me if I'm wrong, but isn't the whole point of playing solo is to make game more challenging? If so, why create perfect character, who can do everything by itself? There is no point at all.

    Well this would certainly depend on your point of view and how you have fun with it. Some like a challenge, some find fun in progressing through the game as if it were Fallout. If you don't like a character class, then you just simply don't use it and use the ones that appeal more to you.

    That's the beauty of Baldur's Gate. You can play it however you want with all the customization and non-linear plots it offers.
  • MayNovemberMayNovember Member Posts: 1
    In 2nd Edition AD&D game a 4 way multi-classed character is NOT POSSIBLE. Period.....YET, There is ONE INSTANCE! ...of a four way multi-class NPC in the entire published work of 2nd Edition AD&D.

    It is on page 114 of The Ruins of Undermountain II: The Deep Levels.

    Now, I have no idea what the game designers were thinking here, as the multi-class limit was one of the foundational rules of 2nd edition. No DM would ever let this happen. It is basically heresy. Yet, here it is in print. This is the only instance of this I've ever seen, my first thought is that it's a typo. Kind of like the +6 dagger in Menzoberranzan. Anyway... I've copied and pasted the entire NPC entry here as proof:

    " Arlen of the Swiftstrike: CN em F9/W10/P9/T11:
    AC -1; MV 12; hps 81; THAC0 12; #AT 3/2; Dmg
    by spell or weapon type; 1-3 (quarrel from hand
    crossbow), 1-8 + variable (long sword of dancing),
    1-6+3 (flail +3); STR 18/20, INT 16, WIS 15, DEX
    18, CON 16, CHR 14. Spells: see below."

    "A relative newcomer to Undermountain, Arlen
    moved in four years ago to avoid prosecution by the
    Waterdeep authorities. He was spotted assassinating
    a local baron and knew if he did not make good his
    escape he would swiftly dangle from a rope. He
    feared they could use spells to see through any of his
    disguises. He has recently begun making occasional
    trips to the city—for profit and to keep his skills in
    peak condition. He hopes enough time has gone by
    that he is no longer being actively hunted and that
    the wanted posters bearing his face are only a memory.
    The vagabond elf, who considers himself a jack-ofall-
    trades, thrives in the Deep Levels of Undermountain.
    Living in Skullport, he spends hours upon hours
    hatching elaborate scams to ply against the nobles,
    merchants, and officials of Waterdeep. A consummate
    con artist, Arlen enjoys the thrill of a successful
    con more than the financial gain it nets him—
    although the gain is usually considerable. It matters
    little to him whether the con is perpetrated against
    those in Waterdeep or adventurers traveling in Halaster
    ’s dungeon.
    He has romanced wealthy women, passed himself
    off as a traveling jeweler, convinced crowds that he
    has a magical cure-all for sale, and has concocted a
    variety of guises and stories that have bilked money
    from unsuspecting Waterdhavians; Of course, Arlen
    has been known to spend several weeks at a time
    underground, especially when he fears conditions are
    too “hot” above ground or if he spotted a familiar
    Guardsman’s face. During this time, the master of
    disguise works at creating more disguises and magical
    potions to aid in pulling off his assorted “jobs.”
    Player characters are likely to encounter Arlen
    anywhere in Undermountain. He will not fight
    them, unless seriously threatened. Rather, he will try
    to scam them, acting the part of an escaped slave or
    lost adventurer. When he has convinced the PCs of
    his “role,” he will pick a few choice pockets and
    vanish into the shadows of Undermountain—to create
    a new disguise and attempt to scam them again
    later.
    Arlen has the nonweapon proficiencies Disguise
    (19), Ventriloquism (18) Appraising (19), Tumbling
    (19), and Jumping (20). Much of Arlen’s wealth is scattered in little niches
    about Undermountain. However, he keeps 2,500 gp,
    1,200 sp, 300 cp and 100 pp in a hidden niche near
    Spike’s home. Several packets of dust of disappearance
    and dust of tracelessness also are stored there. His
    room at Skullport is filled with an assortment of male
    and female clothes, make-up, wigs, costume jewelry,
    walking sticks, boots, and other objects to help him
    pull of his disguise acts. Arlen always wears and carries
    his: cloak of protection +3, worn leather armor +2,
    boots of elvenkind, long sword of dancing, bag of holding
    (30 cubic feet), and three packets of dust of disappearance.
    Arlen has the following wizard spells: 4, 4, 3, 2, 2.
    He usually memorizes change self, chill touch, grease,
    spider climb, Melf’s acid arrow, mirror image, Tasha’s
    uncontrollable hideous laughter, web, suggestion, vampiric
    touch, wind wall, phantasmal killer, polymorph self,
    chaos, feeblemind.
    He has the following priest spells: 6, 5, 3, 2, 1,
    with major access to the spheres of All, Charm,
    Combat, Divination, Protection, and minor access to
    the spheres of Healing and Guardian. He usually carries:
    cure light wounds ×3, detect magic, curse, hold person,
    chant, spiritual hammer, silence 15’ radius,
    withdraw, prayer, speak with dead, dispel magic, detect
    lie, spell immunity, flamestrike."
  • Terrible plan as I would then have to change my user name. ^^

    On a serious note, with FMT, if you need healing, you can use those potions you stole. If you need to Rez someone, you can use any item, i.e. the rod of resurrection, which you sold to the shop for a full recharge and stole back for free. Ok, not so serious ^^

    Further, I can think of an even more OP multiclass: The Fighter/Thief/[insert random other class]/Mage/Cleric! Instead of starting with gold, it comes equipped with the epic wand of unlimited do and become anything you want, in addition to a ring of CLUAConsole, and the girdle of experience cap removal!
  • XavioriaXavioria Member Posts: 874
    I shall get it to you via sexual favors, BUT!!! I want my Druid/Mage class!
  • AntonAnton Member, Moderator, Mobile Tester Posts: 513
    edited September 2012
    4 multi-class is too much, imho. I would prefer to have Thief/Mage/Cleric Multiclass available in BGEE.
  • KaxonKaxon Member Posts: 156
    F/C/M/T would be pretty absurd. I wouldn't mind if they added C/M/T though.
  • Awong124Awong124 Member Posts: 2,642
    With the ToB XP cap, you wouldn't be able to access any HLAs.
  • HaHaCharadeHaHaCharade Member Posts: 1,644
    AD&D 2nd Edition has been played for about 25 years. I think the classes they have are not only numerous enough, but playtested to the max. If you want to play every class, I recommend something based on 3rd Edition, where you can continuously pick up new classes.
  • HeinrichHeinrich Member Posts: 188
    (sigh) Can a moderator lock this thread already?

    I get it, guys, it's a horrible, unbalanced munchkin idea. I just thought it would be something fun to have whether it be an official feature or through a modification.
  • PugPugPugPug Member Posts: 560
    edited September 2012
    Awong124 said:

    With the ToB XP cap, you wouldn't be able to access any HLAs.

    You start getting HLAs the first time you level up after reaching 3 million XP, regardless of level, though I believe the XP in your first dual class doesn't count toward this total.

    So you'd start getting them as an 11 Fighter/13 Thief/12 Wizard/11 Cleric. But you wouldn't be able to choose special spells you don't have spell slots for.

    I think Bioware wanted everyone to experience the feature and avoid anyone having to drop a multiclass character they'd played through BG1/BG2:SOA with just to get HLAs.
  • Awong124Awong124 Member Posts: 2,642
    PugPug said:

    Awong124 said:

    With the ToB XP cap, you wouldn't be able to access any HLAs.

    You start getting HLAs the first time you level up after reaching 3 million XP, regardless of level, though I believe the XP in your first dual class doesn't count toward this total.

    So you'd start getting them as an 11 Fighter/13 Thief/12 Wizard/11 Cleric. But you wouldn't be able to choose special spells you don't have spell slots for.

    I think Bioware wanted everyone to experience the feature and avoid anyone having to drop a multiclass character they'd played through BG1/BG2:SOA with just to get HLAs.
    Yes, you are correct.
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