Enforced average hp rolls
Rasmus
Member Posts: 16
Since the game is getting updated it makes sense to remove some of the flaws of 2nd edition d&d. One of these was random hit points. Just like random stats it is horrible because it makes people do "out of game" actions to improve their "in game experience". I don't really care if maximum hp or medium hp would be chosen, but one should be enforced when playing. Anything that makes you save-load (metagame) to improve your in-game experience is bad design.
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Comments
I actually think that HP at level up can be random in higher difficulty settings.
I advocate the 'average' hit points option because BG 1 was surely balanced around average HP values, and it saves time when hitpoints are rolled as 1s or 2s.
On the other hand, over the course of 7 or 8 levels these things tend to settle fairly close to the average amounts as this calculator demonstrates, lessening the need for this option.
As for D&D in general, I have had a character with an average of 1,5 hp for 8 levels, and I have had one incredibly unlikely 7,2 on each level (on a d8) for 20 levels! Nor was really adding much to the game, since the first was impossible to play and the latter was just steamrolling stuff.
2d4 instead of 1d8 and so on~
Makes better averages hp rolls with 2 hp per level as minimum. I'd like an addition/option like that in EE
The trick here would be figuring out how this interacts with changing difficulty mid game and how pregenerated characters using different hp generating styles would work in multiplayer games.
@Razor If they have to balance the game around people getting low rolls, the game is to easy for those who always get high rolls. And if they have to balance the game to those who always get high rolls, its to hard for those who always get low rolls. If the HP level can be locked to either max or half then they have a fixed value they can balance around.
I believe this is the only random element in the game when talking about character progression, and it just doesn't fit.
There is a mod to give you something like: always higher end of the dice or always maximum dice. The former still has randomness which I don't like and the latter creates unbalanced characters with insane amounts of health. I think the middle road would be the best here, always average amount of hit points.
Thoughts? Would this be easy to mod if it wont make it into the game?
If you guys want max hit points, then I guess that solution from IWD is good way. Just toggable option to max HP per level up would do the work.
@Tanthalas Merge maybe?
Oh well, Another of these threads ^^* I agree wholeheartedly with the OP. To quote myself:
"If they have to balance the game around people getting low rolls, the game is to easy for those who always get high rolls. And if they have to balance the game to those who always get high rolls, its to hard for those who always get low rolls. If the HP level can be locked to either max or half then they have a fixed value they can balance around. "
- original rolls like in ad&d
- mitigated rolls ala NWN (something like, for a barbarian 6+1d6)
- full hp
with chance for the player to specify different rules for characters/NPCs and other mobs
To me, however, most important thing for hp is the externalization of the CON bonus to hp per level (you can alter classes so they don't receive hp bonus due to class, but the con bonus to level up is hardcoded, which prevents mods that, for example, will instead prefer to have HP based only on constitution rather than level).
Merged the similar threads.