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[fixed]Pause state after visiting record screen still buggy (v1.0.2028)

magpiemagpie Member Posts: 79
edited October 2013 in The Road to v1.2
I was worried about this not being fixed correctly when I saw the description in known issues wasn't 100% accurate. Turns out I was right to. The game still behaves unexpectedly with regard to the pause state after visiting the record screen:

1. Start a game
2. Scroll the view to the south west, so your character is in the right-top corner of the game screen and will be visible when visiting other screens (so you can see the character animate if the game unpauses).
3. Pause the game
4. Visit the record screen
5a. Visit the map screen -> the game will unpause (see the character animate)
5b. Visit the main screen -> the game will unpause (see the character animate)

The game will not unpause when visiting these screens from an originally paused game if the record screen was not visited (so this unpause behavior is inconsistent).

Minor bug, but still a bug that could get your character killed if you're not aware of it! (that map is big enough to hide an awful bloodbath, I speak from experience :D )
Post edited by magpie on

Comments

  • KilivitzKilivitz Member Posts: 1,459
    I can confirm this and it's pretty weird.

    The game will only unpause if you visit the Record screen before the Map. From this point on, going to the Map will always unpause the game, and other screens will pause it again.
  • LeoNegusLeoNegus Member Posts: 46
    I think the game is somehow unpaused in the background when you visit the Record screen. You don't see it immediately, but only when you go to the Map or return to the game, which is expected behavior.
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