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list 2nd edition kits?

Hello,

question: if baldur's gate is based on 2n edition ruleset i'm guessing that kits are also from there, or were they created specifically for BG? is there a list of all possible kits?

Comments

  • elferinelferin Member Posts: 10
    can i get a link for that? i'd like to learn more
  • KilivitzKilivitz Member Posts: 1,459
    Most BG2 kits are adapted from 2nd edition AD&D sourcebooks (although they are not strict adaptations).

    The kits introduced by BG:EE (Shadowdancer, Dragon Disciple, Dwarven Defender, Dark Moon/Sun Soul Monk) are based on 3rd edition D&D Prestige Classes.

    The Monk, Barbarian and Sorcerer classes are also adapted from their 3rd ed counterparts.
  • CoryNewbCoryNewb Member Posts: 1,330
    I wish I could play as a jazst! Half.of your starting funds have to be spent on a costume and you dance and preform! What a kit!
    atcDave
  • atcDaveatcDave Member Posts: 2,146
    CoryNewb said:

    I wish I could play as a jazst! Half.of your starting funds have to be spent on a costume and you dance and preform! What a kit!

    Power gamers need not apply...
    elminster
  • DelvarianDelvarian Member Posts: 1,232
    I want to play as a barber myself.
    TJ_Hooker
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited October 2013
    The Kensai and Monk are from Oriential Adventures. The 3rd edition monk is heavily based on the OA monk, but trades full thief skill utility for slightly stronger combat abilities.

    The Sorcerer kit is from the Netheriel FR campaign supplement.

    The Warlock is from Sages and Specialists (basically a sorcerer, except it uses a spell point system like a psionic class does, instead of having a set number of casts per level per day. A spell costs 1 point per spell level, +1 for each level over base effect you want to cast it at (so a fireball would cost 3 for a 1d6 fireball, but casting it at maximum power (10d6) would cost a total of 12). Can't spend more points on a single spell then you have levels, which means a warlock couldn't cast a 10d6 fireball until 12. Can only know 4 spells per spell level at a time, but can freely forget and learn new ones from scrolls whenever. 5% chance per level, every time they rest to recover spell points of being enslaved by an extra-planar being and forced to carry out a request for them, doesn't apply while they're under contract but they can only regain spell points if they were working towards completing their assigned mission).

    Wild Mage and Elementalist are from Tome of Magic.

    Hathran, Red Wizard, and a couple others are from Spellbound.
    Post edited by ZanathKariashi on
    syllogelminster
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