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Final Save Multiplayer Bug

Found an interesting bug while messing around. Since I applied to the beta with both my desktop and laptop specs, I've kind of been testing on both machines (since I have my laptop off to the side of my desktop) by playing a pseudo-multiplayer game. What I mean by that is that my laptop is connected to the game, but all characters are assigned to the desktop, so essentially my laptop is in the game as a spectator. Anyway, just for the hell of it, I tried loading the final save, and an interesting thing happened after exiting the character arbitration screen: the host (my desktop) gets booted to the opening menu, but the client (my laptop) remains in the game. To confirm that the game is still being hosted by the desktop, I went through the menus to start a new multiplayer session, and that is when my laptop gets booted out. I've also confirmed that this happens if the client is assigned a character. I know this is a pretty trivial issue, but I wasn't sure if you were aware of it.

Comments

  • ZarakinthishZarakinthish Member Posts: 214
    edited October 2013
    I just double checked your theory, and the game really is continuing. I gave control of all but the leader to my laptop, and I was able to exit the temple of Bhaal, pick up items, and fight and kill some undead that had fled before I faced Sarevok. The really interesting thing is that I could hear characters and enemies occasionally (my headphones are hooked in to my desktop, and my laptop is muted) even though I was at the opening menu on my desktop.
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