Robbing Drizzt and keeping his equipment.
wariisop
Member Posts: 163
In BG 1 you can rob Drizzt of his equipment by keeping him distracted until the Knolls knock him unconscious. I say unconscious because he reappears in BG 2. However, later in BG 2, after you defeat him with his fabled party, a wizard keeps showing up using an imprisonment spell that you can not defeat. I am wondering is this part going to be left in the game, because it seems kinda cheap to beat Drizzt, but lose to some no-name wizard. This was not Elminister after all, that is another issue.
Secondly, when you rob Drizzt of his equipment, Icing Death doesn't seem to do the cold damage against fire creatures like in the books, and the + 20% cold resistance is not enough considering boots later on get up to 50% resistance. It would be great if the fire resistance was closer to + 60% considering it could resist dragon fire in the books. Lastly, Defender needs to be a true +5 weapon, while this would be unbalanced early in the game, the alignment requirement will stop too many from taking advantage of both swords.
Secondly, when you rob Drizzt of his equipment, Icing Death doesn't seem to do the cold damage against fire creatures like in the books, and the + 20% cold resistance is not enough considering boots later on get up to 50% resistance. It would be great if the fire resistance was closer to + 60% considering it could resist dragon fire in the books. Lastly, Defender needs to be a true +5 weapon, while this would be unbalanced early in the game, the alignment requirement will stop too many from taking advantage of both swords.
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I think the main reason they didn't do anything really spectacular with the gear is that you were never really supposed to get your hands on it to begin with. If you do, great; you get some sweet stuff for your BGI playthrough. Per 3e rules, they're not really anything spectacular regardless (doing some digging for 2e stats atm). I don't think that will change for the remake. There's no reason to, really.
*ed: so 2e stats seem to be:
Frostbrand: +3, +6 damage vs extraplanar and/or fire creatures, fire resistance. Could easily have been implemented this way, but I don't think it's that big a loss.
Defender: +5, lets you move enhancement to your armor class. They just went for a default 2 points of enhancement moved to armor class. Not that big a deal imo.
Every time I go there, he just obliterates the bunch of them, while they aren't even attempting to hit him
That aside, I agree on the random mage stealing stuff that is rightfully yours after disintegrating Drizzt's band is a bit cheesy, then again the item that he takes (the swords I believe?) aren't that much of a big deal. I mean, by that point, you probably have better weapons already (hell, Kundane and Belm being two better weapons, enchantment aside)
As for buffing them, that I can't really say. In BG1, either of the two swords is incredibly overpowered (considering one is a +3 weapon... and there's like two +3 weapons in the game along with it : Staff +3 and Two handed sword +3. The other one is a +5, with THAC0 bonus of a +3 (I think) but it improves armor class by 2... and it also is usable only by good alignments only.
As I said, I am bad at deciding possible rebalances so I can't really say. Is there any formal information on the two swords? I mean, statistics-wise?
http://www.bing.com/images/search?q=BG+2+DRIZZT+Icingdeath+stats&view=detail&id=E803E5F742DFE2C977C3851C23F4558C0CE60883
It's not as if Salvatore statted out encounters or wrote them round-by-round, regardless. All of the statting of gear and characters from his books was done by third parties. They made best guesses based on personal interpretation of the text and tried to balance them according to the rules of the edition they were working with. You're never going to get an exact match when the author is using artistic license for the sake of storytelling.
I agree for the most part, but it was clear that Icingdeath's weapon was undervalued, just look at the Dragon's stats it came from, I am not asking blow for blow for each weapon, but this is a legendary weapon, that in the Baldur's Gate: Dark Alliance series froze and scattered it's enemies almost every 3rd blow. Here are the stats of the Dragon Icingdeath.
http://www.bing.com/images/search?q=BG+2+DRIZZT+Icingdeath+stats&view=detail&id=D3C41D0BC4A6907DE774C5C7D959593B8FF71F42
Dark alliance is not canon to anything by the way. Drizzt is effectively an easter egg character in that game. He's not even a canon part to the non-canon game. Why are you basing anything off of the effects of his weapons there?
Keryvian is imbued with properties that make its blade magically keen, allow the wielder to jump and fall gently over large distances, and allow the wielder to set a magical proximity alarm.[3][10] The sword can reflect back magic cast at it or its wielder.[1]
The sword can be commanded to "guard" and will wait until anyone who is not the owner touches it, at which point it will begin attacking this individual and making a very loud singing noise.[10]
The value of the sword as of 1368 DR can be estimated at 35,000 gold pieces
Many of these abilities were skipped and considering by this time you are God lvl, there is no reason to hold back a blade of this legend.
Considering though the power creep in Baldur's Gate and other non-pnp DnD games is extremely fast being stuck with a +1 weapon the entire game would seem boring so they add tons of these weapons.
Also very much agree with the original topic of removing Harpell or letting us slaughter the fool for messing with us.
Beyond that up to the 20th level would put an adventurer in a state of supreme power on the mortal plane in effect making them demi gods and demi gods without the equivalent weapons would feel boring or out of place.
Above that would be godhood, immortals, and various other creatures such as high ranking demons/devil, elemental princes, the dreaded Tarrasque, Demi liches, and celestials of great power. So when we enter ToB we are as players entering that realm of power which is why there are +4 to +6 weapons thrown all over the place we even fight one of the most powerful lords of hell.
Now to just BG 2 though:
Carsomyr: A holy avenger is a weapon for paladins granted by their god for completing a trial that would leave even the greatest of heroes scarred and broken. This weapon is the pinnacle of what a paladin would obtain in his life the mark of his faith and sacrifice.
Short Bow of Gesen: A crafter's best possibly a legendary crafter of bows.
The Wave (Halberd +4): An artifact of a god.
Crom Faeyr: Weapon forged by a dwarven weaponsmith who from text in game would make him a legendary smith whose weapons have no equal similar to how the Masamune legend makes his swords unequaled.
These are just a few of the +4/+5 weapons to be found, but all in all there really isn't many of them till ToB where you are practically a god yourself, or have your current +2/+3 weapons forged with the souls and relics of powers equal or greater than your own do they become +5 weapons.