@lunar I'm going to search, also, do you mean the Mage Spell or the 0 casting time Beholder Ray????
Both, I guess, I was toying with dltcep and I remember seeing those beholder ray files. Not %100 sure, though. And I've added a few beholders to the final thieves maze in my game, and gave them the black pits beholder's script. And they used anti magic and death ray on me, making a rather lackluster final dungeon a serious challenge. :-)
@lunar I'm going to search, also, do you mean the Mage Spell or the 0 casting time Beholder Ray????
Both, I guess, I was toying with dltcep and I remember seeing those beholder ray files. Not %100 sure, though. And I've added a few beholders to the final thieves maze in my game, and gave them the black pits beholder's script. And they used anti magic and death ray on me, making a rather lackluster final dungeon a serious challenge. :-)
@booinyoureyes with your ToB ending character, with immunity to magical damage, IDK, I can't survive it either :P a F/M with Time Stop, lots of Magic Resistance, that cloak of damage deflection from BG2 :P It was made to kill all the player, not to let them alive/survive :P
@booinyoureyes I've beaten Sarevok without taking damage, solo, insane, with the Robe of the Good Archimagi as my armor, and he Critical hit on me several times, but not enough to dispel my Stonecheese, ur, I meant Stoneskin. The character used to make the screenshots is a lvl40 Kensai with 334 Hit Points and he kept died every time.
IF See(NearestEnemyOf(Myself)) HPLT(Myself,60) DifficultyLT(NORMAL) THEN RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) Wait(1) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_FLESH_TO_STONE) Wait(1) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) Wait(0) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CHARM_PERSON)
RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CHARM_PERSON) Wait(0) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_FLESH_TO_STONE) Wait(1) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) Wait(1) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) END
IF See(NearestEnemyOf(Myself)) HPLT(Myself,45) DifficultyLT(NORMAL) THEN RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) Wait(1) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_FLESH_TO_STONE) Wait(1) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE)
RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_FLESH_TO_STONE) Wait(1) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) Wait(1) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) END
IF See(NearestEnemyOf(Myself)) HPLT(Myself,30) DifficultyLT(NORMAL) THEN RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) Wait(1) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) Wait(1) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) END
IF See(NearestEnemyOf(Myself)) HPLT(Myself,15) DifficultyLT(NORMAL) THEN RESPONSE #100 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) Wait(8) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) END
IF See(NearestEnemyOf(Myself)) HPLT(Myself,15) DifficultyGT(NORMAL) THEN RESPONSE #100 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) Wait(5) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) END
IF See(NearestEnemyOf(Myself)) HPGT(Myself,90) DifficultyGT(NORMAL) THEN RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_ANTIMAGIC_RAY) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_FLESH_TO_STONE) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CHARM_PERSON) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DEATH_RAY)
RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_ANTIMAGIC_RAY) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CHARM_PERSON) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DEATH_RAY) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_FLESH_TO_STONE) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) END
IF See(NearestEnemyOf(Myself)) HPLT(Myself,75) DifficultyGT(NORMAL) THEN RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_FLESH_TO_STONE) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CHARM_PERSON) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DEATH_RAY)
RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CHARM_PERSON) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DEATH_RAY) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_FLESH_TO_STONE) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) END
IF See(NearestEnemyOf(Myself)) HPLT(Myself,60) DifficultyGT(NORMAL) THEN RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_FLESH_TO_STONE) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CHARM_PERSON)
RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CHARM_PERSON) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_FLESH_TO_STONE) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) END
IF See(NearestEnemyOf(Myself)) HPLT(Myself,45) DifficultyGT(NORMAL) THEN RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_FLESH_TO_STONE) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE)
RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_FLESH_TO_STONE) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) END
IF See(NearestEnemyOf(Myself)) HPLT(Myself,30) DifficultyGT(NORMAL) THEN RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) END
IF See(NearestEnemyOf(Myself)) HPGT(Myself,90) Difficulty(NORMAL) THEN RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) Wait(0) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_ANTIMAGIC_RAY) Wait(0) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_FLESH_TO_STONE) Wait(0) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) Wait(0) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CHARM_PERSON) Wait(0) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DEATH_RAY)
IF See(NearestEnemyOf(Myself)) HPLT(Myself,60) Difficulty(NORMAL) THEN RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) Wait(0) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_FLESH_TO_STONE) Wait(0) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) Wait(0) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CHARM_PERSON)
RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CHARM_PERSON) Wait(0) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_FLESH_TO_STONE) Wait(0) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) Wait(0) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) END
IF See(NearestEnemyOf(Myself)) HPLT(Myself,45) Difficulty(NORMAL) THEN RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) Wait(0) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_FLESH_TO_STONE) Wait(0) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE)
RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_FLESH_TO_STONE) Wait(0) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) Wait(0) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) END
IF See(NearestEnemyOf(Myself)) HPLT(Myself,30) Difficulty(NORMAL) THEN RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) Wait(0) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) RESPONSE #50 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) Wait(0) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE) END
IF See(NearestEnemyOf(Myself)) HPLT(Myself,15) Difficulty(NORMAL) THEN RESPONSE #100 ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) Wait(6) ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CAUSE_SERIOUS_WOUNDS) END
And also, more thanks to @LiamEsler for introducing WeiDU to me.
Comments
@lunar, done!
The character used to make the screenshots is a lvl40 Kensai with 334 Hit Points and he kept died every time.