Skip to content

[Bug] Target gone auto-pause loop.

MessiMessi Member Posts: 738
I was in Centeol's nest, and after killing everything Kagain, Shar-Teel and Dorn constantly pause the game with the target gone pause.

Centeol herself seems to be at the heart of the bug because those three party members run over to her, and only then notice she is dead causing "Auto-Paused: Target Gone" to trigger. Even if I move them to sides, the game will stay un-paused only as long as it takes for them to run to Centeol's corpse.

I even tried going outside, and the auto-pausing stopped, but the moment I went back in those three npcs ran over to Centeol again.

Here's screenshot of them having ran over to Centeol again...
image

Combat log from the end of the actual fight.
image

Comments

  • MessiMessi Member Posts: 738
    Tried to write a proper report about this:

    1. Start a new game with Abdel
    2. C:CreateCreature("Kagain")
    3. C:CreateCreature("Dorn")
    4. Ctrl+Q both Kagain and Dorn.
    5. C:MoveToArea("AR2100")
    6. C:ExploreArea()
    7. Ctrl+J your party just outside Centeol's nest.
    8. Enter the nest.
    9. Unpause the game to trigger dialogue with Centeol. Choose the first option.
    10. Ctrl+Y every creature in the nest.
    11. Move Kagain and Dorn to side of the nest.
    12. Observe them running back to Centeol's corpse, and causing Auto-Paused: Target Gone to trigger.

    Centeol's corpse should not cause party members to try to attack it.
  • MessiMessi Member Posts: 738
    Also here's my save just outside the nest if you want to use it.
  • MessiMessi Member Posts: 738
    Just wondering if this was a known issue, or did someone actually add this to the bug tracker?
Sign In or Register to comment.