New Race, Firbolg (and new class for Half-Orc and Firbolg)
ZanathKariashi
Member Posts: 2,869
Firbolg - Giantkin
Min/Max (including bonuses/penalties from below)
14/20 str, 8/15 dex, 12/18 Con, 8/18 int, 8/18 wis, 3/12 Cha
Benefits -
+2 str
+13 HP at creation
15% magic resistance
Base AC is 3.
70% chance to deflect attacks from missile weapons, negating the attack completely. 5% chance of reflecting missile attacks back on their shooter.
Gains a bonus APR when wielding 2hded weapons.
Immunity to spells that only affect Human-sized or smaller targets (such as charm or hold person).
Gains the ability to cast a spell per day at set levels -
1: Identify, once per day.
3: Ray of Enfeeblement, once per day.
5: Friends, once per day.
7: Charm Monster, once per day.
9: Polymorph Self, once per day.
A Firbolg with shaman levels gains additional spells at set levels-
1: Color Spray, once per day.
2: Blindness, once per day.
3: Reflected Image, once per day
4: Spook, Once per day.
5: Glitterdust, Once per day.
6: Blur, once per day.
7: Invisibility, once per day.
8: Mirror image, once per day.
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Penalties-
-2 charisma
Takes 1d4 bonus damage from 2hded weapons
Cannot use any equipment aside from weapons or quick-slot/consumables items.
Cannot use most darts, bows, slings, x-bows, daggers, clubs, unless they're specifically made for giants.
Suffers a 50% penalty to personal xp from all sources.
Available classes-
Fighter
Possible future classes -
Shaman
Fighter/Shaman
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Shaman - (Cleric kit)
Races available: Half-orc, Firbolg
Alignment: Any
HD: D6
Saves: Priest
Thac0: Fighter
Proficiency: Priest
XP Chart: Cleric
Weapons Available:
Any
Other Equipment use:
Any equipment a warrior or priest can use.
Cleric spells:
Normal cleric progression, but they can only learn spells available to druids. Gains raise dead at lvl 9.
Cannot turn undead.
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Comments
I can totally see Gorion adopting giantkin instead of Sarevok, and I can totally see giantkin growin up in a Candlekeep....
relax you crazy ass powergamer ;D
It seems to me that in order to work it would have to be a hybrid of 2nd and 3rd ed. or a firbolg only in name, severely toned down and existing only for roleplaying purposes. Still, if they can implement one without unbalancing the game, why not.
"Cannot use any equipment aside from weapons or quick-slot/consumables items".
That's a pretty crippling restriction in the BG games. It would also make the game much less interesting through not having the excitement of getting new gear.
But I'm not sure why Firbolgs would get innate magical abilities though? Aren't they just smallish giants?
Two other types of Giants, Voadkyn and Formorians, are also detailed for PCs.
These are out of the Forgotten Realms sourcebook "Giantcraft".
Hm.. I am looking at a pdf of it that gives slightly different and comfusing stats. Like, mage not allowed at all unless runecaster, fighter max level 1 (may be an error, seen it 12 elsewhere), thief cap at 7, shaman cap at 6 etc (page 34 of the book, if anyone is interested), no bonus/penalty to CON and WIS. Could it be there are different editions or errata?
PS. According to the book, they are almost always lawful good, and have a minimum of 15 STR!
@karnor00
They're based on Irish giants who have several trickster related magical powers.
Most of the spells they would receive aren't in BG though, so I picked a couple spells that had similar overall effect. (Detect Magic = Identify, Diminunization (shrink) = Ray of Enfeeblement, Fool's Gold = Friends, Forget = Charm Monster, Alter Self = Polymorph Self)
The Firbolg shaman spells though are correct, since they just gain several 1st and 2nd level Illusion spells due to the extra magical power of being a shaman allowing them to perform additional tricks.