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Weapons for a Cavalier

I'm thinking about a Cav that I would take through the saga. Now, Axes, 2H swords, and 2H style are obvious choices. However, there are still 9 more picks to go before one hits the cap. What to take and when? I figure on starting with Axes and 2H swords. Levels 3 and 6 can be for 2H style. I can buy the +1 Axe from Beregost to use with a shield until I get Spider's Bane. As long as I hit DT before UB, I'll have a +3 weapon (2H sword) to use against the Greater Werewolf. And that takes care of BG1.

In BG2, I dunno. Halberds pale in comparison to the 2H swords you can get. Jah will have spears and staves. That covers 2H weapons. I could still go 1H and shield, but I'll have Minsc DW, so that'll take care of Flails (FoA), Hammers (Crom), and probably long swords (whatever). There's no good bastard swords until ToB. Maces for Mace of Disruption? What's left, really?
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  • reedmilfamreedmilfam Member Posts: 2,808
    Celestial Fury, Azure Edge. Probably others. It's one of my peeves with the game - you end up picking proficiencies based on what's coming, not what you want for your character. Anyway, the +3 weapon isn't the issue with the GW - there's a hidden weapon attribute that you can't verify without (to my knowledge) digging into the code to find.
  • zur312zur312 Member Posts: 1,366
    item randomizator mod + iwdficaation mod = better gameplay with lot of weapons without metaknowledge of location
  • Greater Wolfwere (Karoug) requires the Cold Iron property, I believe. That comes on Werebane, the Sword of Balduran, Kondar, and the Sword of Flame. So two bastard swords, a dagger, and a long sword.
  • sarevok57sarevok57 Member Posts: 5,975
    bastard swords can be great for ToB the purifier is a great weapon for paladins, especially when its upgraded to its +5 counter part, in fact, its only slightly worse than carsomyr when the purifier is +5, but you can also use a shield with the purifier, not so much luck with 2 handed swords...... :)
  • ryuken87ryuken87 Member Posts: 563
    - Axes have some very solid choices in three +3 weapons all available early on, although there's no 'spectacular' choice until ToB.
    - If you want to go with bastard swords then you can get Foebane early.
    - Celestial Fury.
    - No need to let Minsc hog three great weapon classes.
  • SionIVSionIV Member Posts: 2,689
    edited October 2013
    1.) Carsomyr (Two handed)
    2.) Purifier (Bastard sword)
    3.) Flail (FoA)
    4.) War Hammer (Main weapon in BG1 and nice for golems in BG2)

    Either use Carsomyr for it's 50% magic resistance, amazing damage and nice dispel effect. Or use FoA + Purifier for 25-35% magic resistance, slow, elemental damage and FoA dealing the most damage of any weapon in the game.
  • CorvinoCorvino Member Posts: 2,269
    My Cavalier ended BG:EE with ++ 2-h Swords, ++ 2-h style, + Axes & + Bastard Swords. These choices were practical but also set things up well for BG2:EE.

    2-handers for main weapons, Axes for throwing and Bastard Swords to deal with Karoug in BG:EE. Similar in BG2:EE, but with Axes for trollslaying too. Getting Axes, Bastard Swords and 2-weapon style to specialised should occupy me until level 18.

  • KnellerKneller Member Posts: 438
    Those are good points. I'm thinking of doing a twist on that.

    Start:
    ++Axes
    ++2H Swords
    Then:
    3 +Bastard Swords
    6 +Bastard Swords
    9 +2W Style
    12 +2W Style
    15 +2H Style
    18 +2H Style

    The way I figure it, 2H style provides some good benefits, but not any better than specialization in another weapon I'd be using often. With this, I do a weapon and shield (or Spider's Bane) throughout BG1, then switch to 2W by BG2 (where shields are not as useful), then finally further improve with 2H so I'm ready for the Holy Avenger.
  • the_spyderthe_spyder Member Posts: 5,018
    Kind of makes me glad I am such a poor player. I don't generally pay much attention and go with what looks right by hairy-eyeballing it. I like my Paladins with 2-Handed swords, so I'd play that. As backup, since Cavaliers can't use ranged weapons, I'd grab either mace for mace of disruption or flail for FoA or hammer for Hammer of Thunderbolts/runehammer. By ToB, probably a few points in all would work.
  • BattlehamsterBattlehamster Member Posts: 298
    I tend to balance out 2-handed and single weapon style. Why you ask? Oh no reason, just dragon slayer.
    +2 THACO, +2 to damage, double damage vs dragons, immune to fear, +1 HP every 10 rounds, Detect Invisibility once per day

    Placed on a cavalier it makes dragon fights laughably easy. Case and point:

    My cavalier with a strength potion went in with it equipped and Solo'd Firekragg without even taking a scratch, okay well I took 10 damage - killed him in 3 rounds at level 14. One hit went like this.

    Crit + Max damage = [(8+ 2) + 11 Str modifier +3 bonus from class + 2 for specialization] * (2) *(2) for crit and double damage= (26x2)x2 = 104 damage. After that I was dealing about 50-80 damage on every swing with just the strength potion buff. Combined with the fact the Paladin was immune to all the fire attacks I think I slew the dragon in about 2-4 rounds doing nothing other than straight up tanking.

    Make sure you're ready to go with carsomyr once you get it since its much more useful for a much larger quantity of fights, but make sure you always keep dragon slayer on had as it makes the dragon fights in the game laughably easy.
  • SchneidendSchneidend Member Posts: 3,190
    How are BG2 halberds not great, even compared to BG2? Carsomyr aside, the halberds are pretty competitive, and Ravager is like the silver sword on steroids.
  • Lord_TansheronLord_Tansheron Member Posts: 4,211
    I was recently educated on the fact that BG2 Halberds are better than they seem at first glance. They're not great, but they're not bad either. There's several available at various stages of the game that are fine weapon choices at that point.

    Personally, I just bridge the time to Carsomyr with Joril's Dagger and Lilarcor, and never bother with anything else. But that's just me ;)
  • CorvinoCorvino Member Posts: 2,269
    edited October 2013
    Like @Lord_Tansheron, I usually use Lilarcor until Carsomyr is available. I tend to do the Windspear Hills early as a Paladin CHARNAME though.

    Halberds are interesting and different, the main problem being that the best ones only arrive late on. Wave +4, Blackmist +4 and Dragon's Breath +4 are only available in or after the Underdark. Ravager is about halfway through TOB. Early on the Harmonium Halberd is solid but unexceptional, as is Dragon's Bane. A fairly big drawback is piercing damage too, it's commonly resisted.
  • Corvino said:

    Halberds are interesting and different, the main problem being that the best ones only arrive late on. Wave +4, Blackmist +4 and Dragon's Breath +4 are only available in or after the Underdark. Ravager is about halfway through TOB. Early on the Harmonium Halberd is solid but unexceptional, as is Dragon's Bane. A fairly big drawback is piercing damage too, it's commonly resisted.

    Piercing damage isn't a big issue (piercing resistance is only slightly more common than slashing resistance, itself only slightly more common than bludgeoning resistance). The problem with Halberds, aside from the availability issue, is that they don't have very good secondary effects aside from damage until Ravager. Wave deals a little more damage and insta-kills enemies who probably haven't been an issue for quite a while by the time you have it. Dragon's Breath has bonus elemental damage, but no bonus base damage, so its damage isn't impressive outside of poking through stoneskins and it has no other effects. Blackmist at least has an AoE blindness effect, but how useful is a straight save vs. spells by late SoA (not to mention that you have to take the evil way out of the Underdark to get it)?

    Whereas Two-Handed Swords, as pointed out, get Lilarcor, as easily available +3 weapon with a very useful secondary effect. There aren't many other standouts in SoA, but there's not much competition from NPCs for two-handed swords either, and you can have Carsomyr itself before even heading to Spellhold.

  • RemenissionsRemenissions Member Posts: 102
    -carsomyr (2h-sword)
    -ravager (2h-halberd)
    -flail of ages (1h-flail)
    -celestial fury/hindo's doom (1h-katana)
    -the equalizer/blackrazor/answerer (1h-long sword) (switch to dragonslayer/daystar if necessary vs. enemy type)
    -crom faeyr (1h-hammer) (switch to runehammer if necessary vs. enemy type)
    -and assorted axes (too many, too equal)

    these are your best weapons per weapon class. look up what each does and how your proficiencies will affect each and make your decision based on what you want your paladin being used for.
  • SchneidendSchneidend Member Posts: 3,190
    Piercing resistance isn't an issue. Halberds do whichever damage type will do more damage in EE.
  • KnellerKneller Member Posts: 438
    @Schneidend Ravager is really only stellar once you upgrade it, and that's practically the end of the game. But, at any given point in the game, whatever you have access to for halberds, chances are there's a better 2H sword available. @Corvino is right about Halberds.

    I was actually quite disappointed with polearms in this series, especially when it comes to paladins. When I think of paladins, I think of Sturm Brightblade from Dragonlance and his final battle where he's weilding a dragonlance.

    @Lord_Tansheron IMO, Lilarcor is the best weapon in the series. Not necessarily in terms of power, but in terms of all around awesomeness. At the very least, he's a better conversationalist than Carsomyr. :D

    @Remenissions You forgot bastard swords. :) Though, really, there's nothing good there until ToB.

    And this makes me wonder. The only reason I'm taking bastard swords is to have something good against the greater werewolf in ToSC. If I do DT before UB, I'll have flametongue (long sword) and be covered. That being said, I think I might be better off taking long swords instead of bastard swords, as the long swords are better and more plentiful. This changes my plan a little, as I was originally thinking of having minsc DW long swords and FoA. Maybe instead I give him FoA with Scarlet?
  • CorvinoCorvino Member Posts: 2,269
    Minsc can't use the Scarlet ninja-to if that was the plan, it's monk only.

    Longswords are abundant in +1 and +2 varieties with various special abilities, but the Blade of Roses with the +2 Charisma boost is the only +3 weapon available before the underdark/Watcher's keep. Angurvadal is great once you get it and even better once upgraded but comes later still.

    The reason to consider Bastard swords on a Paladin is pretty much just Purifier. A 1-handed mini-Carsomyr from Watcher's Keep level 3. If you're willing to do the first level of Watcher's Keep early, which is doable at lowish level, you can get Foebane +3 to tide you over.
  • KnellerKneller Member Posts: 438
    But the Purifier comes pretty late in the game. So, I can wait quite a while to spend any points in Bastard Swords. Even Carsomyr has a bit of a wait before you get it.

    I'm trying to have a pretty optimal weapon setup. Most of this involves figuring out how to split weapons between my Cav and Minsc, especially since they both with be DW eventually. Axes are obvious for the Cav, Flails are obvious for Minsc, the second for both is not as clear for me.
  • Kneller said:

    But the Purifier comes pretty late in the game. So, I can wait quite a while to spend any points in Bastard Swords. Even Carsomyr has a bit of a wait before you get it.

    I'm trying to have a pretty optimal weapon setup. Most of this involves figuring out how to split weapons between my Cav and Minsc, especially since they both with be DW eventually. Axes are obvious for the Cav, Flails are obvious for Minsc, the second for both is not as clear for me.

    Well, top of the list for the off hand is a speed weapon. You could take Belm while Minsc takes Kundane (or vice versa). If for whatever reason you don't like speed weapons, then one of you could off-hand the Defender of Easthaven to be tanky, while the other uses Crom Faeyr to be smashy.

  • CorvinoCorvino Member Posts: 2,269
    Minsc starts with 2 pips in Maces IIRC, so that's a possible go-to weapon. While choice of maces is a bit limited, the Improved Mace of Disruption is one of the best situational weapons in the game.
  • KnellerKneller Member Posts: 438
    @Kaigen I'll be giving Crom to Vicky I suspect. Defender of Easthaven isn't a bad idea. Though I'd probably give that to Minsc as he'll already have flails. That and FoA would be a pretty good combo.

    I guess that will leave Longswords with my Cav. Problem solved, I think.

    @Corvino I'm SKing proficiencies anyway to what they had at the end of BG1.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,580
    Kneller said:

    Levels 3 and 6 can be for 2H style.

    Perhaps a bit off topic, but is it really worth it to have 2 points in 2H style? The first one gives you speed and damage bonuses, but the second only gives you a little more speed - wouldn't it perhaps be more worthwhile to get started on putting points in a new weapon?
  • Perhaps a bit off topic, but is it really worth it to have 2 points in 2H style? The first one gives you speed and damage bonuses, but the second only gives you a little more speed - wouldn't it perhaps be more worthwhile to get started on putting points in a new weapon?

    Extra speed factor is somewhat useful for interrupting spells and otherwise getting in your hits early. A second point in 2H style can be useful with Carsomyr, because it will bring the speed factor down to 1 (0 on the +6 version) and you probably want that dispel effect to hit at the beginning of the round rather than midway through it. You probably want to prioritize getting high value weapon proficiencies up first, but Paladins at least should probably plan on getting that second pip at some point.

    People using Quarterstaves, on the other hand, can pass it up, because all of the good quarterstaves have 0 speed factor to begin with. Spears and Halberds are slow enough to maybe justify the second pip, but those weapon types tend not to get used much.
  • KnellerKneller Member Posts: 438
    The second point also doubles your crit chance, I believe.
  • elminsterelminster Member, Developer Posts: 16,315
    Kneller said:

    The second point also doubles your crit chance, I believe.

    Nah that is the first point.
  • KnellerKneller Member Posts: 438
    According to the in-game description, it's the second point that lets you crit on a 19. Although, it's worded rather ambiguously.
  • SchneidendSchneidend Member Posts: 3,190
    The second point gives you an additional -2 to speed factor, as per the EE description.
  • KnellerKneller Member Posts: 438
    I actually went back to playing the GOG version via EasyTutu (EE was too buggy for me). As far as I know, most of what the EE devs did to this game was superficial (i.e. no engine changes). It could be they updated the text based on their interpretation but misunderstood the system.

    Has anyone tested this? Are there screenshots to back it up? I can't imagine BIS would set up a system where an extra pip merely grants a nudge to speed factor.
  • styggastygga Member Posts: 467
    Playing my paladin right now, 19 does indeed crit, with one point in Two Handed Weapon Style.
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