Cleric/Thief Solo run! Advice appreciated!
badbromance
Member Posts: 238
Hey everyone.
After years of playing BG1 and 2 I have never tried a solo run so I'm going to give it a shot as a Gnome cleric/thief and see how I go.
I have read plenty of other people and their solo runs so I have a general idea of what I need to do but I'm after a few extra ideas which might help out - tactics/items etc.
At the moment I think my character will approach this as a thief would but have divine spells to buff and summons for distractions
After years of playing BG1 and 2 I have never tried a solo run so I'm going to give it a shot as a Gnome cleric/thief and see how I go.
I have read plenty of other people and their solo runs so I have a general idea of what I need to do but I'm after a few extra ideas which might help out - tactics/items etc.
At the moment I think my character will approach this as a thief would but have divine spells to buff and summons for distractions
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I just took out Silke and the assassin in the building next to her by backstabbing - Command - run and hide rinse and repeat. Should keep me going for a few levels.
I picked up Neera's Quaterstaff and will use that until I buy the +3. Now im off to get the boots of stealth and start saving for shadow armor and take out solo enemies worth decent XP
Don't think I will have the points for traps
The one thing I have missed is sleep to deal with mobs. Single targets and slow targets are easy picking
Some tips:
Early on Staff of Striking is incredible for backstabing.
Use Any Item is probably the best first pick for ability(Belmin offhand, Robe of Vecna)
Keep every ring of invisibility you find and buy and every potion of invisibility you come across. You can't backstab from sanctuary and without RoV sanctuary is not a given.
Harm from hiding will kill many tough enemies in two hits, or one hit and damage from item.
Sanctuary, haste from potion and spinning blades will end many low level battles without picking up a weapon.
Undead for a solo cleric, even multiclass, are rarely a problem.
Save every Sequencer and Contingency spell you come across to use after UAI. I have actually sent Mel packing the first time at the end of ToB with Harm and chain contingency implosion in seconds.
Magic Resistance from simmy seriously lowers many end game bosses resistance. (makes Balthazar a chump)
Flail of Ages is your best friend before you get boots of speed as a slowed enemy is much easier to run away from. *hint* run around the corner out of sight, hide in shadows, sneak behind the slow poke and smack him with the staff of striking
dispelling is problematic for multiclass, keep one or two but fill up level 3 spells with animate dead and holy smite
Save all Improved Haste sells for simmy to cast on you after UAI. With Belm or Kundane in offhand you will be as good as or better than a fighter, with the proper buffs
15th lvl cleric is the magic level for solo clerics.(can you say"Skeletal Warrior") just watch your holy smites, it sucks to have turn your own skeletons in the middle of a battle
That's all I can think of right now. Cleric/Thief is a wonderful combo. Have fun!