Difficulty based weaponry like in Icewind Dale 2?
wariisop
Member Posts: 163
Have they considered doing item lvl adjustments based on what difficulty you play on, because I loved that in IWD 2. The game was insanely difficulty but you were rewarded with weaponry that could have a chance to insta-kill undead or drain life. Since they are using BG 2's engine, this wouldn't be hard to implement. I like playing on the hardest difficulty, because it reminds me of the difficulty of pen and paper.
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Importing from the end of BG2 into BG1 HoF, like @Leaf_Eater suggested, would be interesting too. Either way you'd be ridiculously high level by the end of BG2 HoF, which might be difficult to balance...
Heart of Fury mode is difficult to implement, due to the game already going up to lvl30ish, something IWD1/2 never did. Also, IWD is more a combat simulator where Baldur's Gate is way more attached to its storyline and realism. Heart of Baldur mode would be deeply immersion breaking.