Initial Mage/Sorcerer Ranged Weapon Proficiency
wampa
Member Posts: 68
I've played plenty of BG2 but until recently had actually never played the original BG. Since melee is a dangerous route until I have a few levels in me, I'm looking at the three ranged options for my initial weapon proficiency slot.
Slings, (Throwing) Daggers, and Darts. Daggers would be nice since I could switch to a melee one in a REAL pinch, but I'll probably be taking Quarterstaffs with the second proficiency.
Are there any good (returning) Throwing Daggers / Darts in BGEE? I know there are a bunch of good elemental Damage darts at High Hedge, but these tend to be quite expensive - and with 3 APR, you burn through them rather quickly.
What about good Slings? Ideally these weapons would be obtainable early - once I hit level 5 or so I'm not nearly as worried about proficiency choices.
Slings, (Throwing) Daggers, and Darts. Daggers would be nice since I could switch to a melee one in a REAL pinch, but I'll probably be taking Quarterstaffs with the second proficiency.
Are there any good (returning) Throwing Daggers / Darts in BGEE? I know there are a bunch of good elemental Damage darts at High Hedge, but these tend to be quite expensive - and with 3 APR, you burn through them rather quickly.
What about good Slings? Ideally these weapons would be obtainable early - once I hit level 5 or so I'm not nearly as worried about proficiency choices.
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Comments
Throwing daggers in BGEE get the strength bonus, but are more expensive and heavy. Darts do slightly less damage overall but are cheaper and don't weigh anything. Darts of stunning are nice, too. I like darts better in this comparison.
I don't believe there are any returning darts/daggers.
The elemental damage darts aren't necessary since you're a sorceror, not an archer. If you manage to sleep or blind your enemies you can pelt away for as long as you have ammo, and there's no need for the extra elemental damage. Might be worth hanging onto the ones you find in case you run into something immune to normal weapons but as a sorceror you have many options.
As for daggers as a melee weapon option, I have to mention the Dagger of venom for BG1, which is arguably one of the single best melee weapons in the game. Also, Gorion used a dagger! Yeah, Staves do take the cake in BG2 - but you probably won't get a really good one until you've hit level 12 (and your third weapon proficiency.)
I get it even on my sorcerers (let's be honest, how many level 1 spells do you really need?) but if you don't wish to spend a slot you can pick up the wand from High Hedge. And if you miss blasting stuff and can't wait for fireball, there are readily available devices like wands of fire and necklaces of missiles.
AoE damage is always nice, but your real power lies in these more devious spells. Stinking cloud and web makes your poor THAC0 irrelevant because every dart will land true on an unconscious, webbed enemy. Blindness and glitterdust means enemies can't hit back and you can take free shots for as long as it lasts. Your familiar can run circles around any melee threat. And invisibility lets you bypass all of this and head straight for the boss. Kobolds are hardly worth any experience after all, so unless you really need short bows they're rarely worth the fight. It's a very wizardly solution in my mind, as wizards are all about subtlety and less about frontal assaults.
By the time you get to level 5, you might find you don't even want AoE damage anymore.
The wand casts faster than you do so it's helpful all around, even if you have a mage with Sleep. And it's usable by anyone, which is a godsend for solos!