Zhurlong's Boots of Stealth/Boots of Stealth dropping as intended?
Messi
Member Posts: 738
Okay I don't know if this a new fix or what, but at least in vanilla BG1 there were two places to get these from South Beregost Road(AR3800) and Ulcaster(AR3900), and you could get two pairs of boots. Now you can still get Zhurlong's Boots from either these two places, but if you get them from either area first, the hobgoblins in the other area don't drop any kind of boots after.
It's very easy to reproduce:
1. Start a new game with the Abdel pregen
2. C:MoveToArea("AR3800")
3. C:ExploreArea()
4. Ctrl+J to near x=1763, y=2679(Just below the brown cave)
5. Ctrl+Y the hobgoblins there
6. Loot Zhurlong's Boots
7. C:MoveToArea("AR3900")
8. C:ExploreArea()
9. Ctrl+J to near x=2040, y=2640
10. Ctrl+Y the hobgoblins
11. Observe that they drop no boots.
This works either way doesn't matter if you go to AR3800, or AR3900 first. Also having, or not having Zhurlong's quest seems to have no effect.
It's very easy to reproduce:
1. Start a new game with the Abdel pregen
2. C:MoveToArea("AR3800")
3. C:ExploreArea()
4. Ctrl+J to near x=1763, y=2679(Just below the brown cave)
5. Ctrl+Y the hobgoblins there
6. Loot Zhurlong's Boots
7. C:MoveToArea("AR3900")
8. C:ExploreArea()
9. Ctrl+J to near x=2040, y=2640
10. Ctrl+Y the hobgoblins
11. Observe that they drop no boots.
This works either way doesn't matter if you go to AR3800, or AR3900 first. Also having, or not having Zhurlong's quest seems to have no effect.
1
Comments
In Vanilla BG and in BGEE, the creature that has the boots is indeed present in the two areas. It has a unique name CRE file, HOBGZHUR. In principle, it should have appeared in only one area, or more precisely, killing it in one area should have made it disappear in the other one, so you could one get one item. Unfortunately this didn't work because the CRE file was missing something to make it really unique (called the script variable).
This has been fixed in the beta. So now you'll only get one pair of boots.
Of course, at this point it's more like the Girdle of Piercing than the Ring of Wizardry in that you have to choose whether you want the nominal quest reward or an item that's arguably better than the quest reward.
It's not as if the game was lacking in this kind of item as there is another pair of these boots in Baldur's Gate city, as a reward. Which is more than all other kinds of boots.
I'm not sure what you consider BG1 Fixpack. There were several projects, all made by a single person, as far as I know, nothing like what was done for BG2 and that is almost considered as an unofficial patch.
From what I understand (the initial "more than 400 bug fixes" and more recent changes), the BGEE devs went beyond what all previous attempts at fixing BG1 did.
In any case, you convinced me that it was an oversight indeed.