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[Party AI Customization] Defensive Ranged Script

EilerEiler Member Posts: 93
edited October 2013 in Feature Requests
I would like this to work in the same fashion of Defensive Fighter except restrict itself to ranged (physical ammo) weapons. Instead of charging into melee range the ranged weapon character would shoot at enemies that are attacking the party from their standing/current location. They will not however actively aggro/seek out to engage monsters that are in range but currently ignoring the party.
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