Resistances over 100%
wampa
Member Posts: 68
Do damage resistances over 100% still heal the character? I know this was possible in the original BG1/2, but don't know if it works in EE. Could be potentially fun with the Dragon Disciple kit for Sorcerer if it's still in there.
On a related note, does Sunfire SET a character's fire resistance to 100%, or does it ADD 100% to a character's fire resistance for a short period. (I know it does this for a second or two after casting, I'm not sure if it's even reflected in the record screen though).
Trying to find ways to justify taking the kit in spite of the horrible loss of high-level spell slots .
On a related note, does Sunfire SET a character's fire resistance to 100%, or does it ADD 100% to a character's fire resistance for a short period. (I know it does this for a second or two after casting, I'm not sure if it's even reflected in the record screen though).
Trying to find ways to justify taking the kit in spite of the horrible loss of high-level spell slots .
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It looks like resistance over 100 does heal you, I just tested this.
The projectile used for Sunfire doesn't hit the caster but it still applies 100% fire resistance for 3 ticks (half a round) to make sure that the spell doesn't harm the caster.
Otherwise the Nishiru/Haekshar wouldn't work (they have 125% MR).
Note: I WAS in the black Pits. I don't know if that would change anything.
I suppose one way to make use of this is by having two characters cast Sunfire at the same time. That might even be the original intent behind the resistance boost. But it's a shame about the cap, as it means the healing will be minimal even with the Dragon Disciple's ability.
Interestingly, I noticed a resistance to "magic fire" stat when I cast Protection from Fire. I wonder how this differs from regular fire resistance. The spell also boosted normal fire resistance and from what I could tell the healing received was based only off the 127 fire (so the magic fire resistance didn't appear to stack).
It is perfectly achievable in AD&D last I checked, and was achievable in vanilla BG1 as well with Fire in particular. Phoenix Guards never stand a chance.
Lvl 9 Dragon Sorc : Fire Resist : 50
Cast Resist Fire on self : Fire Resist: 127 MFire Resist: 50
Fireballed next to myself: Healed Damage
Note: (1) There is no prompt saying I was healed (but checking the life total makes it clear)
(2) You still display a 'damage animation' - this can disrupt spells (confirmed with Incendiary Cloud)
(3) In case you're not caught up your misprint lore: Arcane "Resist Fire" increases Resistance by 80%, not the stated 50%, otherwise the above wouldn't make sense. (Why confusing misprints are still in the game, I have no idea...)
It's really silly -- and important, especially for Dragon Sorcerers.
I was looking forward to casting Incendiary Cloud on myself in BGII -- but as is it interrupts spell casting...
So, well, why not just report it, rather than complain about it ?
Sunfire affects everyone but not the caster, still he rolls for a saving throw vs spell, but failing it means nothing and does nothing, IT AFFECTS EVERYONE BUT NOT THE CASTER.
Resistances have a limit of 127%, but, if you set them in a higher value, they will stay in that higher value (like the Infernal Shield in PS:T).
Because I checked and it's been a known problem for over a year...
(And one that one of the beta testers fixed long ago in ToBEx. ...so I don't know why the fix isn't integrated.)