Doom Dwarves in DT
![Kneller](https://forums.beamdog.com/uploads/userpics/476/n895CRYJWAQ8I.jpg)
My party is around level 7ish and we're taking a crack at DT. I'm at Kiel's resting place and those Dwarven Doom Guards are real tough little bastards. They're even tougher than the Doom Knights. I've tried a variety of tactics, and all have failed. My party is Me (Cav), Imoen (Thief 7/Mage 8), Jah, Khalid, Minsc, Dynaheir.
1) Straight up man-to-man. That was a silly mistake. I was dead within a couple rounds.
2) Loading up my best AC fighter with fire/lightning resist (he's a Cav, so that's easy) and free action (Spider's Bane) with protection from evil, using him as bait, then spamming Web/FB/LB with Imoen and Dyna. They still take me down before I can even take one of them out.
3) Trying to lure one at a time, out of sight from the others. As soon as one goes hostle, all the others jump to his aid no matter where they are (out of sight or not), and then I'm hamburger.
4) Using summons as meat shields. Ok, I actually haven't tried this, but considering my party's summoning potential (low) with their ranged capability (also kinda low), this isn't likely to work. Tactic #2 had at least twice the damage potential of this and it totally flopped.
I shouldn't be losing this fight so poorly. I'm only a level (two at the most) away from the XP cap. Is there some other trick I haven't considered?
1) Straight up man-to-man. That was a silly mistake. I was dead within a couple rounds.
2) Loading up my best AC fighter with fire/lightning resist (he's a Cav, so that's easy) and free action (Spider's Bane) with protection from evil, using him as bait, then spamming Web/FB/LB with Imoen and Dyna. They still take me down before I can even take one of them out.
3) Trying to lure one at a time, out of sight from the others. As soon as one goes hostle, all the others jump to his aid no matter where they are (out of sight or not), and then I'm hamburger.
4) Using summons as meat shields. Ok, I actually haven't tried this, but considering my party's summoning potential (low) with their ranged capability (also kinda low), this isn't likely to work. Tactic #2 had at least twice the damage potential of this and it totally flopped.
I shouldn't be losing this fight so poorly. I'm only a level (two at the most) away from the XP cap. Is there some other trick I haven't considered?
1
Comments
Doomguards have really low Thaco, your frontliners (I'm guessing your Cav and Khalid) should have Improved Invisibility and Protection from Evil otherwise they'll get squashed in short order.
Use Potions of Haste and Potions of XXX Giant Strength to burst them down one at a time.
Obviously, bring at least 2 reliable archers. Superior missile fire is undeniably effective in BG1.
Still not working. I'm literally throwing everything I have at these guys. I'm not holding back anything. I can either get one of them to near death or a bunch of them to barely injured.
I don't have improved invis., and because it's a canon party, I don't have summon undead either. It would be handy if I did as I could send the undead into a cloudkill. Oh, wait, the dwarves are undead, too. I tried some other tactics and found out they were effectively immune to almost all my missile weapons, the only exceptions being the elemental damage from bolts/arrows.
So, here's what worked. I basically setup my two tanks in a doorway to block them and had them each drink an invis potion. The dwarves crowded against my invisible tanks unable to attack while Khalid picked away at them with (well over 200) elemental arrows. I also had Imoen on the xbow of speed, but she only hit on a critical, so I eventually gave up with her. Finally, I had to burn through a wand of frost and half a wand of the heavens to speed things up a bit (and I ran out of ammo anyway). Cheese? Probably, but since there's no way in hell this encounter is of an appropriate level for a BG1 party, I don't feel bad about it.
After all that BG has the balls to tell me that Seniyad is still the most powerful foe Khalid has taken down. As if...
Wands of Monster Summoning are very useful to tie up 1 or 2 while you take down the rest.
You're not playing on insane difficulty or anything, are you?
Obviously that sort of strategy isn't possible for every party, but I don't remember the entirety of my strategy because the fight went very well for me. What AC are your tanks at? If all of your guys are using two-handers, they won't last long. Do you have one tank with max dexterity, heavy armor, and a big shield to hold a couple dwarves off with?
My main tank (Cav) has around -10 AC depending on the damage type, but at least -8 for everything. He can last about three or four rounds. Everyone else is (or would be) dead within 2. Before this fight, almost everything needed a critical to hit him.
I dread to think how difficult it's going to be now that I've gone back to core rules once and for all.